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Re: Guide to communions
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Re: Guide to communions
Nice guide Baalz. To much reading for me but it was still great. I always had it tough using communion since I didn't understand how to use it.
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Re: Guide to communions
Do someone know how to know the order of mages coming from different provinces ? Is it sure the one displayed with "y" is the good one, and if I send mages to a province where there are already some, will those already in the province cast first ?
I try to do a (partially reverse) communion with mages coming from 4 provinces to one where there are already some communiants, using 'y' to see the order (but as all can't move to a same province I can't be totally sure, as all mages can't move to the same province I'm forced to do false moves to group destination mages with one other group then another etc..., and I'm not even sure 'y' works for that purpose). ps : Quote:
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Re: Guide to communions
I must say, its a really cool feature. http://forum.shrapnelgames.com/images/smilies/happy.gif Dunno, perhaps it makes communions overpowered, but its cool for sure. Finally, some use to Power of the spheres that costs too much fatique otherwise. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Guide to communions
It's clearly a bug imo.
Either all slaves can cast spells or none of them, but those who have a lower id can cast is indeed buggy. Now, if you use 32 communicants and 1 master just to empower them, you don't really need the master to cast spells afterward anyway. |
Re: Guide to communions
Let us swap commanders ID's for good! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Guide to communions
Has this been changed in a recent patch? I cant get my communion slaves to do scripted action under any circumstances where a communion master is on the field of battle.
Pythium MA. 4 Theurg Communicants armed with bows of war scripted to fire at closest. 2 regular Theurgs scripted to buff. master/ether/quickness/luck/mistform master/divine bless/aim/windguide/fanaticism I've tried with Theurg Communicants as the slaves and with regular Theurg's scripted to cast communion slave/fire at closest. The slaves appear above the masters in the army setup screen. The bows never fire while the communion masters are on the field of battle. What have I missed? |
Re: Guide to communions
Strange. I don't think anything has been fixed recently, last time I used one, reverse communions seemed to work as described in this guide, at least if you script slaves to cast spells (perhaps only the order "fire" is discarded ? or there was a fix in 3.15 I didn't noticed)
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Re: Guide to communions
Theurg Communicants are Pythiums auto commune slaves, right?
They may be handled differently? Did they fire even the first turn? Also, with that few slaves, they'll go unconscious quickly. |
Re: Guide to communions
No they never fired.
Fatigue stayed well below 100 for the first 8 turns or so. All of the non-casters in the communion just ...stay put. I tried with regular Theurgs as well as Theurg Communicants. Either it's changed or I've missed something basic. |
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