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Re: Why Not Digitial Distribution?
Hi all. I've been following this thread and thought you should hear the official Shrapnel position with regards to Dominions 3. I will attempt to do this while answering some of what has been said in this thread. I also have a few questions.
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We used to use UPS and Fedex. 1 in every 7 international orders had to be reshipped. That is why we don't use them anymore. Now, on average, we have to reship about 6 packages a year. Quote:
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Based on the above the only answer would be to go to a totally electronic distribution model. I would love to do this. No inventory hassles, no printers to deal with, fewer employees... the list goes on and on. And one day we may do this, but right now we just don't see it as an option for a game as popular and as niche as Dominions 3. To limit piracy, we would have to go to a system like Steam uses and I personally refuse to do this. I don't think that the person buying the game should be the one penalized for spending their hard earned money in support of our developers. A thought: Wonder why Steam doesn't sell physical products? I mean, your arguments are we would sell more if we had digital distribution. Wouldn't Steam sell more if they had physical products too? Funny how the digital distribution argument is never turned around. Want some other interesting facts? We get about 1 support request for every 100 (approximate number) physical games sold. For every download product, we get about 17 support requests for every 100 games sold. Talk about costs. Know what the most expensive single component to a game is? Support. That is why so many of our competitors have such lousy support. So lets do something that increases that cost. In this thread people have talked about getting Dominions cheaper if we had digital distribution. Actually the opposite is true. Digital distributed products cost us more than physically distributed games. I really want to write more, but have to leave for a meeting now, so I will leave this here and try to get back to it later. |
Re: Why Not Digitial Distribution?
First, read the informative post by Tim Brooks http://forum.shrapnelgames.com/images/smilies/happy.gif
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Furthermore, if we rule out a PDF manual (it's pretty clear that a PDF manual isn't going to happen.), even if we exclude all of Tim's previous arguments, the product becomes more expensive for Shrapnel - the production costs stay the same, while bandwidth and support costs are added. (support for the actual digital distribution service.) So, you're wrong. Actually, ignore the support costs, since Tim mentioned them. But still, bandwidth costs http://forum.shrapnelgames.com/images/smilies/happy.gif Responses to the following quote are in bold inside the quote. Also, thanks for all the sarcasm kasnavada, it really makes your post enjoyable http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
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Re: Why Not Digitial Distribution?
Woah, I certainly got more answers than I expected.
Not that I have much more to add anyway, but I'll answer what people ask. To Tim Brooks : I said in my post, the bare minimum is (at least for me) what dominions 3 lacks compared to other games in the same category... graphics, UI, AI, shipping possibilities... well AI is a special matter since in most games people think that the AI is weak anyway. And given all possibilities that this particular game proposes it's no wonder that it's easy to outhink it http://forum.shrapnelgames.com/images/smilies/frown.gif. I didn't say anything about the music, for example, because it's great. That makes me think that you can do it for the other things that dominions 3 offers. Well, that means I'll have to comment on your opinion of dominions 3. You say, a niche game. I say : why should it be one ? But comments on this thread (including your answers) makes me believe that dominions 3 wants to remain a niche game, played by a few, known by a few. I can't help but think : if that or that was better, it might attract more players to try and play the game. It might also be easier to introduce that games to my friends to play with them. It might attract more people, therefore more competition, making the game harder. That said, I'm nothing but a player. One among many. Some people like the fact that it is a niche game and enjoy playing less known games, because of many personal reasons. And it's not my place to say what the game should be. However, what I can say is what I think could make the game better. And that's what I did. Quote:
For example : either ship it with "default" mail service and it comes at reduced price but longer waiting time, or use another one and get it delivered faster (of course the price is higher). Well, it will make your job less easy and is a selfish demand from some in the playerbase. As justly said above by others, you don't have to obey because I pay for it. I merely suggest it, and I do think it's needed. If you don't, however... well. You certainly have good reasons for it. Reasons that, as a player, I can't know. However, no one's harmed by asking. Quote:
For your comments on Steam, actually, I'm pretty sure people have been asking for print-outs of the game manuals and live cds and other stuff like this. However, they can answer "we don't do this because so and so company does". For example : for space empire, why should they (steam) sell a hardcopy of the game when you can go to your local game store and buy it ? Or when gamersfront offers the game ? The situation is not the same as Dominions 3 because there are other ways to buy the same product. Finally, to Agrajag : About the content of the quotes : Well, Tim Brooks' post summed it nicely. About the manual and anti-pirate policy. I did spend time on the forum and did find the 'I lost my manual' thread. Actually, I'm rather happy I did, because it showed me 2 things : the manual actually is useful (unlike most other games out here), and made me laugh a bit when 1 or 2 pages back the same question was answered because it had no 'I lost my manual' excuse in it. |
Re: Why Not Digitial Distribution?
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But I had to respond in spite of Tim's post because I am a follower of the great god Argumemnon and according to our holy Argumentative Codex we are not allowed to "drop" an argument http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Why Not Digitial Distribution?
Unfortunately, Argumemnon is a niche god without digital distribution http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Why Not Digitial Distribution?
Tim;
Thanks for that answer, that was very satisfactory and thoughtful answer. It's good to see that you've considered the issues carefully and it looks now as if you've taken very sensible decisions. Also, I just went to dominions3.com to remind myself of how awful it is - and it's been revamped! Hurrah! I don't know how long ago it changed, but when I last looked at it (probably a long time ago to be fair) it was just a "coming soon" page. Now it looks really nice and very professional. The screenshots are well chosen too. If I may suggest adding another couple of links to the website: a link called "reviews" pointing at the "What they're saying" page on Shrapnel would be an excellent idea (since those reviews are so glowing). Also I'd suggest giving detailed guides and lots of pictures for a couple of races (the guides are pretty much ready in the community and I'm sure people would be happy to let you use them) with little thumbnails for all the other races, showing the amazing range of fascinating things available in the game. The people who like games like Dominions absolutely love reading about such details online, and it would really encourage sales I think. Certainly it would work on me. Finally a link to a couple of AARs would be good. At the moment there are few high quality AARs around. However, if you said here that you wanted a couple, I'm sure we'd all start beavering away and you could choose the best two and put them up. Seriously, AARs are amazing sales tools, it's very hard to read one for a good game without salivating. |
Re: Why Not Digitial Distribution?
A few comments about Dominions III "weaknesses"...
User Interface - I got used to it. I cannot quite remember if anything ever bothered me... Maybe the left vs right click to move. AI - Better AI would be great. Not going to happen. What I, as a programmer, would love happening is for Dominions to provide a way for us to build our own AIs and have them fight. It will be way too processor intensive for anything but AI duels, but I would still love it. Graphics - I have no problem with them. Two sprites, clean and simple. Better camera control, zoom and replay mechanisms would be nice. Balance - Good considering the variety. With a few glaring problems - wimpy MA Ulm, currently crippled LA Vanheim... Service - What's wrong with the service? Shipping - I got both my copies (2 & 3) within a week. I had the demo to keep me busy. I loved it when I could finally check Pythium, which had been impressing me in the demo. |
Re: Why Not Digitial Distribution?
Don_Seba: What do you mean about camera control? Do you know PgUp, PgDn and the 4 cursor keys allow you to move it in all 6 directions (plus f for fast forward and n for 'next round')?
The graphics for the sprites are actually largely really very good indeed, once you get used to them being 2D sprites. I didn't know there was anything wrong with LA Vanheim either. |
Re: Why Not Digitial Distribution?
Tim Brooks: We live like 10 miles from one another, can I buy you a beer sometime? http://forum.shrapnelgames.com/images/smilies/happy.gif
On a marginally related note, if someone were to compile User Interface improvements would there be any chance of seeing them get considered? Three examples off the top of my head: 1) Commanders should be able to dump all their gems into a lab without using hotkeys or clicking 30 times. 2) Item Transfer Screen: Laboratory should be at the top of the list instead of the bottom. (Requested several times I think) 3) Nation Overview (F1): Cannot sort anything on this screen. Ideal improvement would be for the top row with the column titles to be "locked" and persist when you scroll up and down, and clicking on the title of a column would sort by that column, first, ascending then descending. Someone also suggested player scores persisting on the score graphs. Very good suggestion. I'm sure every player has 1 or 2 "nitpicks" about the interface that when put together would really serve to improve the game on a significant level. But it's kind of a wasted effort if the current interface is set in stone. |
Re: Why Not Digitial Distribution?
Tim, thank you for responding to the points presented in a meaningful, accurate way. I have two points.
1. I think you overstate the manual as a form of DRM. People get help on the forums all the time. There's a path boosting guide there as well. In game there is a description for every spell that is mostly accurate, every unit's stats can be gotten simply by looking at them. That is to say that not having the manual makes the game more difficult to play, but for someone pirating the game there are plenty of other resources that supplement, replace, and otherwise correct the manual that are readily available on these forums and the dom3 wiki, that you really don't even need the manual. Actually, your best form of DRM is banning cd-keys from playing online by releasing updates. DOM3 single player leaves a lot to be desired from the AI. 2. You said that the cost of producing the manuals would go up if you starting making PDFs because the size of your manual runs would go down since people would switch over to digital distributions and this would negate any savings from not having to press + print + mail the physical media. Maybe I'm being simple here, but it seems like to me all you would have to do is keep the print run at the same size, the trade off being that you'd have a higher inventory for a longer period of time. Jazzepi |
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