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Re: Looking for 4 modders for fun project
The axe armed dude is very celtic looking to me. Not really a problem, but just thought I'd say it.
I'm going to draw a water spirit djinn thingy, to see what it looks like, and abide by whatever everyone else is doing. Agreed on not-Parthia, although we needa new name then. |
Re: Looking for 4 modders for fun project
I have updated the original post with the current working information. We need a name for the nation and we will be ready to move onto the next phase of the project.
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Re: Looking for 4 modders for fun project
I did a 'Marid' in the last 30 mins based off of al-khazim, with the whirlwind totally redone in favour of spliced together water elemental bits, and the Djinn itself recoloured. Its quite pretty, and I might include it as a summon even if we decide against the Djinn theme.
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Re: Looking for 4 modders for fun project
As already said in this thread, Marid wasn't originally a water spirit. It was made that way in D&D, probably because "mare" and "marid" sound similar.
This mod is forming up quite nicely. Just in case I seem to be complaining all the time, I only speak up when I disagree with something. I like everything I haven't mentioned. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Looking for 4 modders for fun project
I just read a bit in Wikipedia.
So, the Marid is a really powerful, evil Djinn, an Effrit is an evil Djinn that is not so powerful as a Marid but still very powerful. Next lower is the Sila and least powerful the Ghul - and those are only the evil. Dao has nothing at all to do with Djinns. I think Djinns would make good unique summons, sadly 10089 is not modable. I'd say it could best be an air Summon with secondary-fire that has fire, air, some earth and sometimes water or astral magic (like 3/3/1/0/0 plus 200% random) Other mythological creatures of this area are the giant bird Roc and the feary-like Peri. |
Re: Looking for 4 modders for fun project
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Well, it doesn't really matter, I'll just explain the "celticness" away in the description, and newer guys will hopefuly be a better fit. |
Re: Looking for 4 modders for fun project
@Agrajag:
First, I was of course considering everything that was posted beforehand and take no creative credit for anything. http://forum.shrapnelgames.com/images/smilies/wink.gif Second, you don't seem very excited by the Middle Eastern theme. Is there something else that you had in mind? I mentioned a few other backdrops, but nobody said anything about them so I figured they were found uninteresting. This is of course, a community project (though to expedite certain matters, Foodstamp should have the final say), so nobody who is participating should feel marginalized. @Modders: I'm not sure how committed everyone is to their sprite work, and if any changes may be problematic. We're still relatively early in the process. So, if change right now is not a problem, then keep in mind, Sicily is still a good idea. It's a fertile land and a trade center. It had Greek Colonization, Carthaginian colonization/War, Roman Conquest, Vandal Conquest, Ostrogothic Conquest, Byzantine Conquest, Tunisian/Berber Conquest, Norman control, Aragonian control, Independence, etc... (In fact, due to my skimming of various locations for ideas, I have some material for some future low-fantasy mods, with the possibility of a second community mod after this one is done.) In any case, we need to make a decision, and then stick with it. Ambiguity is the bane of moving forward. So let's not dwell upon this for more than let's say... 48 hours. @Endoperez: Then I take your silence about Urdheim as a compliment http://forum.shrapnelgames.com/images/smilies/happy.gif Air Update: I've settled on the two recruitable units, and the two spells. As for the others (commanders/sacred/hero), I have a broad group that I'll be whittling away. (My units are not inspired by any particular group mentioned so far, and should work with some minor adjustments for any scenario we choose.) While I tend to stick to an artistic style that is... not 100% in tune with Vanilla Dominions, for this mod, I'll most likely be working with modified Dom3 sprites, to not allow any element to stick out or detract from the whole of the mod. |
Re: Looking for 4 modders for fun project
What is going on here. I feel I'm being willfully misunderstood.
@Agrajeg. The middle eastern theme has not been officially decided upon. In fact, I went out of my way to point this out in the post you quoted. @Endoperez. I know about the Marid-water nonissue, as I said earlier, hence the quotaion marks around Marid. I don't exactly have a better name. @Everyone. Sorry if I sound grumpy. I'm a bit sick right now, not that that excuses it. |
Re: Looking for 4 modders for fun project
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In fact, I'd prefer pretty much every other theme http://forum.shrapnelgames.com/image...ies/tongue.gif (as far as mythologies go.) As you can see from my sprites, my thoughts go in the direction of nonespecific-European style, that isn't too different from most ordinary humans in Dominions. |
Re: Looking for 4 modders for fun project
Happy Birthday Agrajag http://forum.shrapnelgames.com/images/smilies/happy.gif. BTW, the sprite you created can be explained away in other manners as well. He could be Goth http://forum.shrapnelgames.com/image...ies/tongue.gif.
@Everyone We need a new name for the nation. Submit your ideas and we will decide on the new name. |
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