![]() |
Re: Tartanians
Quote:
It would be really nice if they appeared out of the ground near the enemy, instead of clustered at the caster. |
Re: Tartanians
You MUST acquire The Chalice.
You didn't say what nation you play, but as Ermor, I go for Construction-4 (for the skull mentor), and then to Conjuration-8 (for Well-of-Misery), and then back to Construction for the level-8 privilege of unique items, of which "The Chalice" is my top choice, followed by "The Ark", followed by the "Sword of Injustice." The Chalice will heal the feeble-mindedness of the Tartarians which will not only allow them to be commanders, but in the interrim, to research on the side! Without a means of healing a Tartarian, they are useless. (Grab the Chalice.) |
Re: Tartanians
No, won't work. If you sway away from construction in MP, you will not get the Chalice. Too many players go straight for it. You will only get it by Wishing.
|
Re: Tartanians
Quote:
Another disadvantage of the ants is that they seem to act as a single squad and are not very good at swarming. |
Re: Tartanians
Swarm is a very nice spell indeed. Especially when spammmed. Those dragonflies can actually kill SCs, when you cast enough of them.
|
Re: Tartanians
Quote:
I tend to get Const 4 for skull mentors then go for Thaum 2, Evo 2, Conj 2, for site searching. I bounce around a lot to try different spells that seem useful. I have not gone past Const 6 in any of my MP games yet. A couple I am doing well in on the score graphs are in the turn 50ish stage but now I have a feeling I am going to get smoked big time with Tartarians and Chalices. In Capuchin, Everz' Tartarian has already been spotted eyeballing my shores, and Zeldor is shopping his Chalice in Epikbattel. Oh the horror... http://forum.shrapnelgames.com/images/smilies/shock.gif I rarely make clams either. Am I completely nonthreatening? http://forum.shrapnelgames.com/image...es/biggrin.gif I may just keep playing in the noob games for years, like the guy who never makes it past 6th grade. |
Re: Tartanians
No, not necessarily. If you can cast Gift of Health and hold it up, that will heal your Tartarians better than anything, even the Chalice. The problem is in holding it up, when other player see what you are doing.
The Nature nations have the least trouble doing this, but they are not very good at creating a Tartarian factory. |
Re: Tartanians
Quote:
(Another thing is that I'm simply not familiar enough with all the items and spells. I don't want to try MP before I finish my Wunderwaffe. ) |
Re: Tartanians
I actually find MP a blast, its just that the games take so long that as a noob, it takes you 3 months to realize that, while you may be one of the leaders in terms of provinces, gems, and research, you may actually have zero chance to win.
Nevertheless, I get a lot of enjoyment out of building my kingdom and humorously role-playing my nation in MP, but it is comically tragic when, as happened to me in Urapara, suddenly a single golem decked out in tons of gear appears and proceeds from province to province, obliterating huge armies with ease and wiping out all the progress that was achieved over the months. Even still, I find SP much drier / less thoughtful and can rarely finish a game. The ideal for me is like chess, its the most fun when played with someone around your same level. If only there were Dominions ratings for players.... |
Re: Tartanians
DonCorazon:
Now you would be able to get Iron Golem and put gear on him and he could surely make a nice fight with my Golem http://forum.shrapnelgames.com/images/smilies/happy.gif |
All times are GMT -4. The time now is 11:09 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.