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Re: Sacred spawnings
I don't think that regular infantry should have Magic Weapons :O
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Re: Sacred spawnings
Caelum's regular infantry do.
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Re: Sacred spawnings
As do EA and LA Atlantis, and really quite many sacreds. And the various R'lyehs obviously have magic ranged weapons.
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Re: Sacred spawnings
Caelum has fluff behind it. and just because someone has it, does not mean you have to have it too http://forum.shrapnelgames.com/image...ies/tongue.gif
Don't get me wrong, you are a wonderful mod maker, and I love your work Sombre but I dont understand, Why are the lizardmens STONE/bronze weapons magical? |
Re: Sacred spawnings
Why don't you wait and see what the fluff is in the lizardmen descriptions?
We know Sombre'll do a good job. He's a smart guy. |
Re: Sacred spawnings
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Re: Sacred spawnings
It actually says in the armybook that the obsinite stone the lizardmen use is unknown even to the metal lore mages of the empire. It's stronger, sharper and more durable than steel. To me that seems pretty special, so I give them the magic tag on their weapons, reasoning that the stone is something like the 'high magic' version of warpstone.
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Re: Sacred spawnings
If you really want magic weapons of a primitive material, take a look at LA Atlantis Bone Glaives. http://forum.shrapnelgames.com/images/smilies/happy.gif
EA atlantis uses stone (basalt) magical weapons. |
Re: Sacred spawnings
It also says in the army book that the weapons are powerful enough to cut through heavy armour/bone etc. So either the Saurus are exceptionally strong, even by their standards, or there really is something special about this stone.
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Re: Sacred spawnings
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I too play a Lizardman Army in the TT, but I guess I overlooked the weapon description. Thanks for clarifying my doubts, and I'm sure you'll do a fine job indeed Sombre. http://forum.shrapnelgames.com/images/smilies/smile.gif |
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