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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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PS: i still would like it worked other way around, but if it is WAD, it is not an exploit to kill anyone with it. So I'm fine with it. PS: i still believe the attackers are the dead. They get the "rout" message. They just do not disolve like golems do. |
Re: vengeance of the dead, how it works with 1000+
In response to NTjedi
It is ther to make sure turns end. If it wasn't there turn resolution could go on forever. |
Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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EDIT: answered before your edit, didnt know you were speaking to nt jedi. My question remains, though. |
Re: vengeance of the dead, how it works with 1000+
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Solutions : you could : - add a cumulative 1 damage from fatigue every turn beyond 50 (this has its own issue, I'm not too much in favor of it), - or just restart the battle as it were the next turn with the remaining units (and more if they decide to join the battle -> that would be fun), - or anything else. The fact that it doesn't make sense that the dead multiply when killed in a dream could be logical in a "dominion" sense, I mean, he did kill them again and could dream of them again. The fact that people just die suddenly when a turn limit is passed ? That cannot make sense. |
Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
The keywords are "restart" and "others could join".
Restart means that the limit is still here. However, at your next turn the fight starts again. Therefore there could be a 2000 turn battle, over 40 game months (if no one joins, the limit is 50 turns per game month, and no one joins). It could require (a lot of) work from the devs, but I don't take that in consideration when I propose things, because I have no clue of whether it's hard to do or not. Please reconsider what you wrote in regard to what I wrote. With what I say, there are ways to finish the battle. |
Re: vengeance of the dead, how it works with 1000+
The battle would still not resolve in the examples Triqui gave. As far as the fatigue goes, are you suggesting the fatigue rises after the turn limit until the participants die? If that is the case, the outcome would be exactly the same as the current turn limit system.
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Re: vengeance of the dead, how it works with 1000+
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Cummulative fatigue is a posibility, but might lead to a situation where both armies fall asleep and both armies "die". who win then? attacker? defender? Draw and the province become indie? |
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