![]() |
Re: MOD: Space Empires V - Babylon 5
Fyron, how would i about scrapping the armor/inner/outer slot system and giving all ships only "outer" slots. I dont care if they are displayed correct (i.e. using SJ generic layout).
In addition, how would i go about making a certain building unbuildable ? Just set "allows usage" to FALSE ? |
Re: MOD: Space Empires V - Babylon 5
The easiest way is to make a slot override file with SJ's slot modder, that has only what you like. Then, configure the mod to use the override, and ignore whatever is in shipsets.
The easiest way to make a facility unbuildable is to give it a level 10000 req in some tech. I'm not really sure what "allows usage" actually does. |
Re: MOD: Space Empires V - Babylon 5
Perhaps i should ask SJ to modify his tool and add a single button which automaticly replaces all existing slots with slot X where X = armor or inner or outer hull.
I dont think i like the idea of manually adjusting a zillion of slots lol. Thanks so far, Fyron. |
Re: MOD: Space Empires V - Babylon 5
The easiest way to do that is to open the slot layout file and do:
Edit->replace. Inner Hull -> Outer Hull. Yes to all http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: MOD: Space Empires V - Babylon 5
Do slots need to have unique names, or are duplicated names allowed?
|
Re: MOD: Space Empires V - Babylon 5
Anyone knows what an "invalid pointer operation" when opening the research screen aims to ? Without a proper error log file its getting kind of frustating.
|
Re: MOD: Space Empires V - Babylon 5
A common problem is giving a research area zero cost... check that they're all at least 1 point in price.
Fy: GGmod has many duplicate names (Forward hull, Center hull, port hull edge, etc) and there's never been any complaint. |
Re: MOD: Space Empires V - Babylon 5
I dont think i can follow SJ.
When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit. |
Re: MOD: Space Empires V - Babylon 5
Can ship training facility effiency be capped like in SEIV ?
|
Re: MOD: Space Empires V - Babylon 5
Quote:
|
All times are GMT -4. The time now is 11:06 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.