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Re: New patch
I've probably done more research this time than before. I begun work on it before the 3.15 was released and I didn't want units to appear in sprites and stats before the nation was finished, so I went for descriptions first this time.
Not making graphics and only making descriptions made me read more than usual. Also I'm quite fond of Middle/Near eastern ancient myth and history. I've used the bible, the Zohar, book of enoch, some modern writhings on Ugaritic religion and the rephaim texts, and of course an osprey book (ancient armies of the middle east) http://forum.shrapnelgames.com/images/smilies/happy.gif Since I'm quite fond of the nations I've been afraid that they would be too strong. I hope the drawbacks are enough to make them not overpowered. Since I'm not very used to design thugs/SC, and the nations are based on few mighty men I'm not sure how to properly balance them. There is no real precedent. Niefel giants are more powerful with their cold aura, but the Fomorians are probably inferior. |
Re: New patch
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Edit: come to think about it, the degeneration theme might be influenced by vampire, but the giants do shrink when they go from mythical time to historical time. Goliath is less mighty then the Nephilim. |
Re: New patch
Yes, its sad. Gath's best unit is a slinger = ).
(tongue in cheek, but its almost true). |
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Ok, I'll retract my objection. |
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-Max |
Re: New patch
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-Max |
Re: New patch
Note that everything i know about Vampire: The Masquerade and Warhammer, i learned from the game, or Wikipedia, respectively http://forum.shrapnelgames.com/images/smilies/happy.gif.
It was to the flavor text of the Angels of Civilization to which i was referring the Warhammer Horus Heresy stuff, the way the Prime Angel has a close second, and then corrupts the rest of them - and end up being banished out of the normal plane of existence. The fluff text is pretty interesting as a story, the way you wrote it, because it's also a revealing point in the fictional origins that was unanticipated. The story of the Avvim and the creation of the Nephilim, not out of love or lust, but out of a desire to commit sin, is what's particularly interesting. Yea, it was the theme of degeneration, but also of "diablerie", that reminded me of the Vampire series. The Son of the Fallen pretender is described as hunting down and devouring all his kin. The "mythology" of the Vampire games is that the 3rd generation of Vampires after Cain (the Antediluvians) will eventually awaken, hunt down, and devour all their degenerate offspring. You all did a great job of realizing these Biblical figures, though. I imagine these will remain the most realized forms of these obscure Biblical giants for some time. Hinnom feels the most classically "evil" of all of the myriad nations created so far, and they're pretty cool to play. Thanks for making them! |
Re: New patch
I don't think Hinnom really feel evil at all. Most of their nation is made up of Avvim who are basically 'high men'. The classic superior-in-every-way super humans. They do have rather corrupt rephaim lording it over them.
They have some similarities with Arga Dis. Blood giants ruling over a proud and gifted race. |
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