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-   -   The (not really) Official Endgame Summon Thread! (http://forum.shrapnelgames.com/showthread.php?t=39158)

Aezeal June 7th, 2008 08:21 PM

Re: The (not really) Official Endgame Summon Threa
 
I already had a Roc as recruitable in my Genies mod.. thought that one looked nice too http://forum.shrapnelgames.com/images/smilies/laugh.gif (great eagle look-alike )

llamabeast June 7th, 2008 08:26 PM

Re: The (not really) Official Endgame Summon Threa
 
Is there a downloadable version of your genies mod Aezeal? I can't find one.

The Roc is indeed just a recolouring and slight resizing of the Great Eagle (I made its wings and body larger by adding extra rows/columns of pixels). I probably should have said that right away actually. The Grendel, though, is proudly mine, although I started with a line drawing outline from the interweb.

Aezeal June 7th, 2008 08:41 PM

Re: The (not really) Official Endgame Summon Threa
 
my mod is in the mods thread

nomads and genies it's called should be able to search for that and my name..

MaxWilson June 7th, 2008 09:13 PM

Re: Fear the Grendelkin!
 
Quote:

llamabeast said:
See the attached pic.

Comments very welcome. I'm thinking he will be a water/earth summon (coming, as he does, from watery caves). Also having him be cross-path should make him a little rarer - we don't want grendelkin running around all over the place.

Beowulf ripped an arm off one of THOSE??!!! Wow.

Nice pic. http://forum.shrapnelgames.com/images/smilies/happy.gif

-Max

MaxWilson June 7th, 2008 09:17 PM

Re: The (not really) Official Endgame Summon Threa
 
Quote:

Endoperez said:
Non-uniques, at least 100 gems for one + host (winter wolves etc), but only 3 misc slots. That's enough for antimagic and two immunities, but you can't boost their protection. I lowered the bear's protection to 16, 20 after E4 and regen to 10.

Protection is boostable with Krupp's Bracers (or Bracers of Defense).

-Max

AlgaeNymph June 7th, 2008 11:27 PM

Re: The (not really) Official Endgame Summon Threa
 
Here's an idea for an earth summons: the archons of Gnosticism. Now what powers should they have?

Ironhawk June 7th, 2008 11:48 PM

Re: The (not really) Official Endgame Summon Threa
 
I like that the Roc has Map move 5. Though the fact that it has air magic means it can just cloud trapezee anyway. Keeping map move in mind for future chasis is a good idea tho.

MaxWilson June 8th, 2008 12:49 AM

Re: The (not really) Official Endgame Summon Threa
 
Quote:

DryaUnda said:
Here's an idea for an earth summons: the archons of Gnosticism. Now what powers should they have?

I think they should have the ability to summon dragons, basilisks, shapeshifters, and goblins. And shoot lightning-bolts during combat.

"The world, the Gnostics said, is ruled by the great and evil Archon, whose empire stretches as far as the firmament. But, in another universe, there's another Archon. And he wants your empire..."

Maybe that's too obscure for anybody else to remember.

-Max

P.S. Basilisks rock!

Xietor June 8th, 2008 01:34 AM

Re: The (not really) Official Endgame Summon Threa
 
http://www.mediafire.com/imgbnc.php/...674b1fbe2g.jpg

JimMorrison June 8th, 2008 01:46 AM

Re: The (not really) Official Endgame Summon Threa
 
I <3 treant.


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