.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Going from Normal AI to Impossible AI... (http://forum.shrapnelgames.com/showthread.php?t=39274)

Epaminondas September 16th, 2008 11:54 AM

Re: Going from Normal AI to Impossible AI...
 
Quote:

Originally Posted by Edratman (Post 638692)
I have just posted a mod called "Improved Computer Opponents" in the modding section of the forums.

The mod has five MA nations, T'ien Ch'i, Caelum, Arco, C'tis and Man modified to be better opponents. These are the 5 nations with the least amount of wins in the MP section, which is the sole reason they were chosen.

The mod also includes a version of the "No Independents Mod".

I cannot figure out how to make a link to the mod, so you will have to go there yourself.

With my testing, on Impossible settings, these nations are pretty close to impossible to beat (not that I claim to be an expert).

Try it and see.

T'ien Ch'i and Arco are two of the least competitive nations in MP? I am surprised, given that both nations have a wealth of high-powered Astral mages. I suppose most MP games are rush-type of games where high-powered starting sacreds are over-emphasized?

Epaminondas September 16th, 2008 11:55 AM

Re: Going from Normal AI to Impossible AI...
 
Quote:

Originally Posted by Epaminondas (Post 638700)
Quote:

Originally Posted by Edratman (Post 638692)
I have just posted a mod called "Improved Computer Opponents" in the modding section of the forums.

The mod has five MA nations, T'ien Ch'i, Caelum, Arco, C'tis and Man modified to be better opponents. These are the 5 nations with the least amount of wins in the MP section, which is the sole reason they were chosen.

The mod also includes a version of the "No Independents Mod".

I cannot figure out how to make a link to the mod, so you will have to go there yourself.

With my testing, on Impossible settings, these nations are pretty close to impossible to beat (not that I claim to be an expert).

Try it and see.

T'ien Ch'i and Arco are two of the least competitive nations in MP? I am surprised, given that both nations have a wealth of high-powered Astral mages. I suppose most MP games are rush-type of games where high-powered starting sacreds are over-emphasized?

Oops! I only play EA nations. So I don't know if my comments above apply to MA T'ien Ch'i and Arco as well!

Epaminondas September 16th, 2008 12:21 PM

Re: Going from Normal AI to Impossible AI...
 
I would also have expected Ulm to be among the least competitive, but I suppose their starting troops are not so bad for rush-type of games.

Zeldor September 16th, 2008 01:05 PM

Re: Going from Normal AI to Impossible AI...
 
MA Arco is one of the strongest nation in that age, not much weaker than Ermor or Pythium. TC is one of the weakest though when it comes to multiplayer. Man is without doubt the worst nation now.

Edratman September 16th, 2008 08:58 PM

Re: Going from Normal AI to Impossible AI...
 
Quote:

Originally Posted by Zeldor (Post 638712)
MA Arco is one of the strongest nation in that age, not much weaker than Ermor or Pythium. TC is one of the weakest though when it comes to multiplayer. Man is without doubt the worst nation now.

Man is very powerful in the mod.


All times are GMT -4. The time now is 05:37 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.