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-   -   Darwin's Zorro: The Battle For Antilarium-started (http://forum.shrapnelgames.com/showthread.php?t=39680)

anticipatient July 24th, 2008 04:02 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Hinnom must die!

hehehehe...

konming July 24th, 2008 04:15 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Shilvering in fear http://forum.shrapnelgames.com/images/smilies/shock.gif... Mighty (what's your nation again? http://forum.shrapnelgames.com/image...s/confused.gif), please spare us. http://forum.shrapnelgames.com/images/smilies/shock.gif

konming July 24th, 2008 04:28 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
I looked at the nation list and wow, this game is a rush heaven. Nief, Hel, Mict, Sauro?! And to lesser extent, TNO, Fomo... I wonder why the expansion rate so far has been ughr... modest? Is everyone hiding their strength to deceive others?:)

Jazzepi July 24th, 2008 07:16 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
The only resource rich province is one filled with knights of *** beating +5 right next to my capitol http://forum.shrapnelgames.com/images/smilies/frown.gif

Jazzepi

konming July 24th, 2008 07:20 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
It is a VP province for a reason.:)

Jazzepi July 24th, 2008 07:54 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Well, obviously.

It's just a little annoying that it's occupying a space next to my capital.

Jazzepi

konming July 25th, 2008 12:35 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Helheim's gem income jumped by 6 in a single turn? That's some kind of nice sites. http://forum.shrapnelgames.com/images/smilies/happy.gif

Omnirizon July 25th, 2008 01:18 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
this game is turning faster than any other i've ever been in, i think. i love it.

in interest of keeping fast turn arounds, i'm increasing hosting interval to 36 hours. although this sounds counter-intuitive, players have expressed fears of accidentally staling, and are withholding turns, which also sounds counter-intuitive. so i'd thought i'd meet one counter intuition with another, and increase hosting interval. this way, no one has to worry about the deadlines cranking down on them.

CyborgMoses July 25th, 2008 05:31 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Oh, no! Now that you've gone and mentioned that the game is proceeding with decent speed, somebody will start submitting every turn five minutes before the deadline. IT IS INEVITABLE

konming July 26th, 2008 02:27 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
LOL http://forum.shrapnelgames.com/images/smilies/happy.gif


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