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-   -   Fear mechanics (http://forum.shrapnelgames.com/showthread.php?t=39707)

krpeters October 16th, 2012 10:04 PM

Re: Fear mechanics
 
Bumping -- this is an important thread & should probably get stickied. Or at least referenced somewhere, maybe in the strategy guide?

And any Morale 30 effect vs fear has to be another "special" effect, because my Morale 25 Devata had his Morale swiftly reduced to negative 9 by a pack of ghosts.

I see that some fire items give magic boosing (+2 fire plate, +5 dragon helm). Will the 30 morale special effect occur if morale is manually increased to 30 or higher?

krpeters October 16th, 2012 10:55 PM

Re: Fear mechanics
 
So I did some testing, with hilarious results.

Devata, friendly dominion, blessed, fire plate and dragon helmet. Comes in with 30 morale, blesses, still has 30, so 30 is the max morale allowed.

He stands and buffs while 40 ghosts eat one point of monkey PD. Then he attacks. On the second round of combat he has a morale of -64 (!!!) and flees. So nothing short of being mindless or berserk will protect against a sufficiently large ghost squad. !!!!

Or being a pretender -- I confirmed that the fear effect does *not* reduce the morale of a pretender. I don't know if it is a special pretender effect or any unit with a native 30 morale rather than buffed will behave the same. But buffing to 30 morale doesn't work.

Man with No Name November 27th, 2012 08:55 AM

Re: Fear mechanics
 
Quote:

Originally Posted by krpeters (Post 812665)
Bumping -- this is an important thread & should probably get stickied. Or at least referenced somewhere, maybe in the strategy guide?

It is already linked in the Strategy index, and that thread is stickied. The link is located in the 2nd post, "Strategy & Tactics", 3rd link from bottom named "Fear Mechanics" links to this thread.

krpeters November 28th, 2012 07:20 PM

Re: Fear mechanics
 
Aha, it is indeed there, thank you, I didn't know that.


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