.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Thug Commanders (http://forum.shrapnelgames.com/showthread.php?t=40680)

Gregstrom October 6th, 2008 02:30 PM

Re: Thug Commanders
 
Looking at Xietor's comment, wishing was definitely the way to go from S5 onwards. S5->S6=90 gems, and with the Sea Father site Wish=80 gems. Having at least 5 in all paths might be pretty good for Strands of Arcane Power, as a fringe benefit.

chrispedersen October 8th, 2008 03:26 AM

Re: Thug Commanders
 
Quote:

Originally Posted by Skirmisher (Post 641651)
I use the 24 research pretender combined with those Oreiad's, philospher's don't do enough research per turn. OK they may be cheaper but I like to set up the pretender and 4 or 5 Oreiad's doing the research,then I make a mage/enginner and make quill pens for all of them.
The pretender has 7 dominion, sloth 1,growth 1, lev 2 in all magic paths except blood. Seems to be working well when playing the AI.

Oreiads make quite respectable thugs. Stick a horror helmet on them..


All times are GMT -4. The time now is 11:31 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.