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-   -   OT: Stardocks Fantasy TBS (http://forum.shrapnelgames.com/showthread.php?t=40931)

Epaminondas November 6th, 2008 07:20 AM

Re: OT: Stardocks Fantasy TBS
 
Quote:

Originally Posted by DonCorazon (Post 650681)
I pre-ordered. Looks cool and like Dragar, I like to support my favorite genre.

Also, Gamespot has a preview up here. Pretty much the same material as others.

I am going to wait a bit before pre-ordering. In addition to the bad graphics (which isn't a huge a deal), I don't like the fact that the game will only contain 2 races.

JimMorrison November 6th, 2008 11:18 AM

Re: OT: Stardocks Fantasy TBS
 
Well, it's VERY common this early in development for a studio to either only have definitive info on a small amount of their content, or to be intentionally saving a lot of it for later, to dribble out to you over the next year, or even some things as a surprise just before release.

NTJedi November 6th, 2008 10:44 PM

Re: OT: Stardocks Fantasy TBS
 
Quote:

Originally Posted by Endoperez (Post 650443)
Quote:

Originally Posted by NTJedi (Post 650379)
I agree... the AOW series could have evolved greatly yet the devs lacked the vision. They now pursue an unpopular game because it brings more money.

If they get more money out of this "unpopular" title, it can't be unpopular. I think you're just angry because you don't have a PSP to play their game on.

Actually it is "unpopular" at least in replay value as their forums rarely have posts. The game received more money because the console games are more popular amongst the kids. They've chosen to keep making sequels because it pays NOT because it's a great game. On this note they've chosen money over producing quality... so my metaphor example was accurate in my opinion.

Endoperez November 7th, 2008 02:30 AM

Re: OT: Stardocks Fantasy TBS
 
Quote:

Originally Posted by NTJedi (Post 650815)
Actually it is "unpopular" at least in replay value as their forums rarely have posts. The game received more money because the console games are more popular amongst the kids. They've chosen to keep making sequels because it pays NOT because it's a great game. On this note they've chosen money over producing quality... so my metaphor example was accurate in my opinion.

My own opinion is that if you are trying to get your living by making games, you can't be too picky about what games you're doing, and I'm currently studying to be a game artist. One of the reasons I'd like to work for something/anything else than games is that game creation is often both boring and restricted.

Also, now that I checked what they're working at, I noticed that I know the new game you didn't like. I read a praising review of Overlord (PC, PS3, XBox 360) in a Finnish game magazine. The game had some gameplay problems, but it really did give that feeling of bullying your minions and being an evil mastermind. Wikipedia also said the same thing. It seems like it would be really fun to work in a game like that, even if it didn't make that much money.

And finally, wouldn't milking the same cow-game to the inifity (and beyond!) be more about "money over production quality"? Unless you know that they had enough (good, manageable) ideas to make a (better) sequel, I'll give them the benefit of doubt and presume that whatever they're working at is fun to make, and thus will get more work put into it, becoming better all the time.

JimMorrison November 7th, 2008 10:28 AM

Re: OT: Stardocks Fantasy TBS
 
Actually, I'll just toss mine in..... I'd bet Overlord was "fun to make".

However, for me at least, it was pretty enjoyable to play for the first couple of hours. Beyond that point, the game becomes a bit open-ended, and you get to spend a lot of time running (slowly) back and forth, trying to figure out where there is something that you can do.

When you get frustrated with that, and find a Walkthrough just to tell you which mission to do next (you may have 5 available, but 3 of them may actually REQUIRE something from another you haven't yet done), then you might find that the whole game is actually very disappointing in scope.

It's fun at first, then it's disappointingly slow for how disappointingly small it is. It's truly a poor game that rather than just hang it up and come back to it later when I got frustrated, I just shook my head and deleted it.

Oddly, I still have AoW2SM installed on this machine. >.>


I think it's easy for a game like Overlord to get good reviews. Most reviewers don't play a game for a week before starting to type. If you can keep their interest for a few hours, and ignite their imagination as to how good your game COULD be, then people will make it look great. But really, how many people love it a year later? That is the test of popularity.

vfb November 7th, 2008 10:42 AM

Re: OT: Stardocks Fantasy TBS
 
Did you ever try Black & White? Sounds kind of similar. I really wanted to like it, but eventually gave up on it.

NTJedi November 7th, 2008 11:18 AM

Re: OT: Stardocks Fantasy TBS
 
Quote:

Originally Posted by Endoperez (Post 650826)
My own opinion is that if you are trying to get your living by making games, you can't be too picky about what games you're doing, and I'm currently studying to be a game artist.

I would estimate about 5% of game developers are not trying to make a living by making games such as Illwinter. These are the developers which have the artistic heart instead of the greedy mind. From my understanding of TriumphStudios(AOW developers) they started with the artistic heart yet this has withered away.


Quote:

Originally Posted by Endoperez (Post 650826)
Also, now that I checked what they're working at, I noticed that I know the new game you didn't like. I read a praising review of Overlord (PC, PS3, XBox 360) in a Finnish game magazine. The game had some gameplay problems, but it really did give that feeling of bullying your minions and being an evil mastermind. Wikipedia also said the same thing. It seems like it would be really fun to work in a game like that, even if it didn't make that much money.

The game lacked depth and replay value. I can go into details, but I'd prefer not drifting too far away from the original topic.

Quote:

Originally Posted by Endoperez (Post 650826)
And finally, wouldn't milking the same cow-game to the inifity (and beyond!) be more about "money over production quality"? Unless you know that they had enough (good, manageable) ideas to make a (better) sequel, I'll give them the benefit of doubt and presume that whatever they're working at is fun to make, and thus will get more work put into it, becoming better all the time.

The AOW series was no where near its final stage of evolution so the sequels would not have been the same cow-game. The AOW-SM became such a smashing success because the developers were using ideas from suggestions of gamers... I help organize one of the main topics the developers were using. The community was bursting with ideas and begging for a sequel, yet Triumph lacked the vision to see AOW series proceed any further. The sad part of all of this is Triumph has chosen a new direction, yet it's clear the gaming community recognizes the Overlord game(s) have no value to stay on its forums... unlike the AOW series.
Considering Triumph builds their games for multiple gaming consoles it greater restricts development options as compared to development for only PC games.

JimMorrison November 7th, 2008 01:51 PM

Re: OT: Stardocks Fantasy TBS
 
Quote:

Originally Posted by vfb (Post 650879)
Did you ever try Black & White? Sounds kind of similar. I really wanted to like it, but eventually gave up on it.

Honestly, my experience with, and feeling towards Overlord almost exactly mirrors my Black and White experience, so you may be on to something. ;)

mg November 8th, 2008 05:14 PM

Re: OT: Stardocks Fantasy TBS
 
actual 2 races x 6 factions per race = 12

http://forums.elementalgame.com/329355

also, sounds like i may be getting windows 7 in 2009 or 2010:

"Stardock is even toying with the idea of taking advantage of 64-bit machines, which allow in excess of 2 gigabytes of RAM, to support "huge, epic maps -- I mean, truly epic," Wardell noted.

"People play campaigns in Dungeons & Dragons in the real world that last for years. We could do that with 64-bit. We couldn't do it with 32-bit because you can't make the landmass that big -- that's been a big memory limitation," he claimed. "If someone wants to play a game that lasts for three years, who are we to stop them?"

Gandalf Parker November 8th, 2008 06:10 PM

Re: OT: Stardocks Fantasy TBS
 
Sounds good to me. But then Im known for being addicted to large-map games.


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