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-   -   MP: HumanWar: Odd Man Out (Game On!) (http://forum.shrapnelgames.com/showthread.php?t=41739)

MadFrancis December 28th, 2008 04:51 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
Quote:

Originally Posted by MadFrancis (Post 662488)
Quote:

Originally Posted by ddavidd (Post 662444)
Hi,
I'm going to send my pretenders but the link to the map isn't active. Could anybody send me the two files i need :

ddavidd1 at free dot fr

thanks

Sent.

... or not. Either gmail or your email server is experiencing problems and the email is not being sent.

archaeolept December 28th, 2008 04:59 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
Quote:

Originally Posted by JimMorrison (Post 662495)
I feel compelled to switch to Jomon. MA TC is pretty sweet, but I just can't come up with a build I am happy with.

I'll wait to submit my pretender until this evening, so if anyone really wanted TC, they can switch before the game starts. <3

Jomon has some issues, but in CB, if you take a touch of order, you should be able to expand nicely w/ their Samurai Cavalry.

rdonj December 28th, 2008 07:58 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
He was playing Jomon in Preponderance, he and his partner had a pretty in depth strategy worked out so I think he'll have some surprises for us :)

MadFrancis December 28th, 2008 08:01 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
Actually, I am playing Jomon in Preponderance, and I love them. Great nation if they don't get rushed out of the game early.

rdonj December 28th, 2008 08:34 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
Oops, well, half right anyway....

JimMorrison December 28th, 2008 09:05 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
Well, the actually "deep" strategy (we have) for Jomon, is in fact a team based strat, so much of it simply won't apply here. But, I do feel rather comfortable with them, and I have some great ideas that I've never been able to bounce off of a real human opponent yet. :p

rabelais December 28th, 2008 10:50 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
which are the "banned" spells again? isn't there a mod for that or is 3 the limit?

LoloMo December 28th, 2008 11:28 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
As per the first page, there are no banned spells.

rdonj December 28th, 2008 11:29 PM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
I'm pretty sure by "no banned spells" MadFrancis meant that no spells were banned for this game. The most commonly banned spells, however, are arcane nexus, astral corruption and burden of time. I think utterdark may be banned frequently also, but I can't remember at the moment.

MadFrancis December 29th, 2008 12:13 AM

Re: HumanWar: Odd Man Out (Submit Pretenders)
 
Just a reminder.

Quote:

Rules: No Awake Pretenders, no banned spells, no smack talk between players but between nations it's okay (ie, refer to a nation when talking ****, not a player).


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