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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
ERm, Gath is in and you're thinking of banning LA Mictlan?
The difference between LA mictlan and EA mictlan is ... -2 blood (which makes gem income good for late age) and they get +2 commanders that don't have old age, and provide ready access to water, with one additional sacred. Without water, I don't view the commanders as an issue. Now CBM made changes to kappas; off the top of my head, I don't know how relevent they are. But..... I never use the kappas. Jags are just too good. Oh, and I think they get an oracle pretender they didn't have in EA. Still should be ok. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
That's why I didn't put Mictlan as a banned nation in the first post, when I was updating it :)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I would like to join this game but have yet to pick a nation, need to see what is taken so far.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
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I'm of two minds.. 150/150 was a lot of fun in preponderance. made a lot of builds possible that otherwise would not be. I would be interested in seeing a game with resources at 75... I think sites being set to 60 had a huge effect. And I think that 150/150 really encouraged and explosion - very rapid ramp ups. We are only well into the 2nd year, and already we are seeing 9 forts, 7 forts... I think my vote would be 100/100 with sites set to 60. Make it a more subtle game, and let people learn the effects of CBM 1.4 by themselves rather than in combination with heavy resource + money. Plus, people may want to change their nations if you change the settings. Of course, if it gets me LA ulm, I'm all in favor of it. However, MA Ermor looks a lot less interesting with heavy resources/income. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I will go with 125/125 then, in the middle :) There will be some tight space in the beginning for everyone. I will try the restricted resources approach maybe for next game :) [it could probably work with just 12 players on a map big like that]
I also hope I will start working on my next map soon, hand-drawn that time :) And yep, if someone wants to change the nation, there is no problem with that. I think I will go with LA TC and leave MA Shinu open. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
If you don't want Shinuyama I will happily swipe it from you :)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
So if I understand the map correctly each valley has 2 start locs and no start locs in the caves?
Are all the special locations as described in the thread or are they off/random? |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
All special provinces are as described. You can take a look at the map file or play the test game and most things will be pretty much the same here. Some garrisons are on top of existing random indies and of course items from #randomequip will be random.
And yes, it's a deathmatch game. There are 12 valleys, 2 players in each, which means there is war coming early and around turn 20-25 there will be just 12 players left, each with his own valley. |
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