.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Conceptual Balance Mod 1.41 (http://forum.shrapnelgames.com/showthread.php?t=42022)

vfb February 6th, 2009 09:00 AM

Re: Conceptual Balance Mod 1.41
 
Quote:

Originally Posted by llamabeast (Post 672688)
If QM changes it though, countless frost brand fanboys will lynch him. It's a hard job being the master of CBM.

1) Frost Brands are Expensive

Bzzt! Wrong. Incorrect. There is nothing special about them.

2) But what about Crossbows?

Crossbows pwn Frost Brands! For example, see your mum. LOL


I have many more points.

Sombre February 6th, 2009 09:07 AM

Re: Conceptual Balance Mod 1.41
 
I concur heartily.

Burnsaber February 6th, 2009 09:46 AM

Re: Conceptual Balance Mod 1.41
 
Me too. His logic and argumentation is irrefutable.

Kuritza February 10th, 2009 01:07 PM

Re: Conceptual Balance Mod 1.41
 
Methinks, Control spell that doesnt require an astral pearl is OP. Ungodly powerful. Compare it to the Mind Control - it requires no pearls as well, but its S4.
Also, it sort of screws constructs too much; they are supposed to be immune to such tricks unless you script your mages for control and give them pearls; in CBM they are, in fact, MORE vulnerable to mind controlling than anybody.
P.S.
Control is also down to S1 from S3 in CBM, so ANY astral mage can spam it. That's just crazy.

JimMorrison February 10th, 2009 03:01 PM

Re: Conceptual Balance Mod 1.41
 
Quote:

Originally Posted by Kuritza (Post 673626)
Methinks, Control spell that doesnt require an astral pearl is OP. Ungodly powerful. Compare it to the Mind Control - it requires no pearls as well, but its S4.
Also, it sort of screws constructs too much; they are supposed to be immune to such tricks unless you script your mages for control and give them pearls; in CBM they are, in fact, MORE vulnerable to mind controlling than anybody.
P.S.
Control is also down to S1 from S3 in CBM, so ANY astral mage can spam it. That's just crazy.

Personally, I always thought that Control should be harder to cast (ie- S5) and cost no Pearls. If it's to be brought down in power, it should retain the gem cost, for a semblance of parity of effort/effect.

I would have to agree with Kuritza, that there are 2 problems with low pathreq, and no gem cost, the first being that lower MR Magic Beings will become completely useless, as they will get grabbed immediately (far greater problem than with mundanes which are everywhere, so you have to use Enslave more tactically), but also even if the Magic Beings have very high MR, as many do, the AI may sit and uselessly spam Control when perhaps there is something that might be more effective, like Stellar Cascades.

That reminds me, maybe the Fatigue Damage on Stellar Cascades ought to be reduced slightly? Not a lot, mind you, but with a certain critical mass of mages, it becomes the most brutally effective spell against anything with a decent MR. If it is not quite as powerful, more thought will be required as to whether or not to script it (or just reduce the AOE or Precision? lowering Precision may be the best answer, it should be hard to focus the light of distant stars, no? ;) a reduction in Precision would make it less of an "I win" against low number high power opponents, without much eroding the usefulness against massed troops).

vfb February 14th, 2009 12:35 AM

Re: Conceptual Balance Mod 1.41
 
I was going to post that I think Vampire Lords are too cheap in CBM, @44 slaves, but I see it's now @55 slaves in 1.4.

So, thanks for already including this in the update! :)

Now how about those Frost Brands, huh?

Reay February 17th, 2009 09:51 AM

Re: Conceptual Balance Mod 1.41
 
Does CBM alter blood slave production in any way?
I have B1+SDR/B2 mages getting 16 slaves a turn sometimes. I thought you got (1d6+Blood level) slaves when you blood hunt?

JimMorrison February 17th, 2009 02:19 PM

Re: Conceptual Balance Mod 1.41
 
Quote:

Originally Posted by Reay (Post 674922)
Does CBM alter blood slave production in any way?
I have B1+SDR/B2 mages getting 16 slaves a turn sometimes. I thought you got (1d6+Blood level) slaves when you blood hunt?

No, you get (Blood Level + drn) in slaves. Bear in mind, the DRN is 2d6 -repeating on 6s-, while the drn is 1d6 repeating.

DonCorazon February 18th, 2009 02:31 AM

Re: Conceptual Balance Mod 1.41
 
Quote:

Originally Posted by vfb (Post 674361)
Now how about those Frost Brands, huh?

Frost Brand fanboy here - QM, back away from the keyboard! What else am I gonna do with my water gems - start clamming? Never! :)

chrispedersen February 18th, 2009 03:31 AM

Re: Conceptual Balance Mod 1.41
 
CBM gives douse bonuses to bloodhenge druids.
My version tones it down a bit, but gives a bonus to the skratti pretender.


All times are GMT -4. The time now is 11:51 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.