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Re: Baalz' guides
A bump, and a request for a guide on Bogarus. Been playing around with them a bit, and I'd be interested to see what synergies the great Baalz mind can pull out. ;)
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Re: Baalz' guides
I humbly request a future guide on MA Marignon.
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Re: Baalz' guides
Jomon would be nice. Fits the MO quite well too.
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Re: Baalz' guides
Since your nation guides for blood nations tend to be the funniest to read (I don't know why - it is probably genetic or you just happen to be a very, very, strange person), here's a suggestion that you add Lanka to your list depite the existence of several guides dealing with the basics.
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Re: Baalz' guides
seeing how much you love the more complex nations(Sauromatia, Arco, etc) and seeing your MA Tien Chi guide, I wonder if an EA guide for them will be similar enough to not require too much time or fundamentally different. same question goes for EA Abysia, seeing your nice MA Abysia guide.
2 other nations(not super nations) that I wonder what you will be able to make of are C'tis and Yomi, both EA. |
Re: Baalz' guides
EA Aby isn't that complex. You kick *** for the first ~20 turns, then realize that your magic paths suck.
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Re: Baalz' guides
Quote:
now, Baalz mentioned plenty of nice things to do with MA Abysia, my question was very simple: is EA Abysia very different from MA Abysia or not. same question went for Tien Chi. |
Re: Baalz' guides
EA Aby is arguably extremely different from MA. Your Warlocks are much better, your sacreds much worse, and you don't have recruitable thugs anymore. EA TC is pretty similar to MA, with the addition of excellent sacreds and slightly different mages.
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Re: Baalz' guides
Just to be clear, because I read it wrong the first time:
MA Warlocks are much better, MA sacreds much worse, and MA doesn't have recruitable thugs. |
Re: Baalz' guides
yes
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