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-   -   Kailasa guide (http://forum.shrapnelgames.com/showthread.php?t=42411)

KissBlade February 28th, 2009 03:53 AM

Re: Kailasa guide
 
Quote:

Originally Posted by Executor (Post 677239)
"if your neighbor sees you playing Kailasa, what's stopping him from rounding up a group of indie archers and breaking down your door?"

Time is, can you really buy enough indie archers to counter Kailasa so early? You would need a great deal of archers to do so.

Are you joking? Not only are indie archers readily in supply during EA (both massable due to crappier armor in EA and ever present indie "tribes" to mass them with) but they're one of the most effective EA expansion troops. If you're going to "counter archers with archers" then you're following my suggestions that Kailasa is more of an archer nation than sacred or you're going to focus on sacred with crappier bless scales and less cash to get archers because you're using them on sacreds and have crappier scales.

Executor February 28th, 2009 07:45 AM

Re: Kailasa guide
 
Not really, you can get a strong bless and good scales, well relativly good. Order and magic with a S9W8A6 bless. Heat is a logical option, and sloth also.

All your mages are sacred, so that's less upkeep, your yavanas are sacred and it only takes a handful of them as an expansion party, so believe me when I say this even with turmoil/sloth you'll have enough gold to buy mages and troops. If you take order, well you'll practically be swimming in gold and popin forts all over.
Kailasa has great potencial as a fast expander, if you play it right, almost as good as Mictlan.
AND your archers are just a bit cheaper (9 gold 3 res.) than indie and you can buy then in every fort, and are stealthy.
So you can bring them with your yavanas and when you're facing that BIG archer army they won't even know you have archers also, correct?
It isn't even hard to mass them when needed with the forts you'll quickly build.

Alpine Joe February 28th, 2009 01:12 PM

Re: Kailasa guide
 
Quote:

Originally Posted by statttis (Post 677075)
Quote:

Originally Posted by Psycho (Post 677053)
If I bring enough archer decoys with my army, your archers will never get to target my yavanas.

Problem is, Yavanas have more HP than any other troops Kailasa can buy. Archers set to Fire Large Monsters will target the Yavanas and ignore your decoys. I was in a game with Alpine Joe where he was Kailasa, and he got destroyed by that tactic. Could be why he's not a big fan of the bless troops :)

You are very correct :) Targeting large monsters is huge against Kailasa and makes decoys irrelevant except against indies.

Tifone February 28th, 2009 02:23 PM

Re: Kailasa guide
 
Indie cavalry is also very common though :)

Wrana February 28th, 2009 08:43 PM

Re: Kailasa guide
 
Won't using Bandar as decoys alleviate the problem of firing at large monsters? Of course, they are more costly - but they can take some arrows and continue their decoying duty next fight, too...

thejeff February 28th, 2009 09:04 PM

Re: Kailasa guide
 
Bandars are still smaller (less HP) than Yavanas.

Il Magno June 14th, 2009 04:42 AM

Re: Kailasa guide
 
Yesterday I started to test this nation, the approach I used is

1st turn tax to 200 and recruit a yaksha
2 turn make the yaksha your profet, buy yavanas, and a mage (guru)
3turn start your expansion, the guru could forge a sield for your prophet,

Pretender: I think that a sleeping Nataraja with at least A4,S4,N4, is a good base to start, it has potential for supporting the middle game fighting when fully equipped with gear.

:)

militarist April 7th, 2010 02:27 AM

Re: Kailasa guide
 
Just tried them.

Sleeping blood fountain , empowering S2 mages with 1b.
Early expansion with with atavi archers/bandar warrior/ cold blasts (I use them much more then bolts or salor's death, if I have good archery or mages)
Later - horrorspam/horrormarks. Didn't use sacred warriors at all at these stages. Without strong bless - I think just forget about them until high level Alt research is a good idea - you can mass them later in all castles, just will have spear version wich is not so bad anyway. Horrors are really funnier and less expected. Btw, horrors, lowering morale + your AWE troops + panic/siege items = a cool synergy.

Blood fountain is needed just for horrors to fill the early-mid period, and has a lot of usage later- you are free to experiment with pretender magic paths - you will have quite a lot of points with sleeping pretender, even with magic +2. So you can still take not bad bless. I'm not a big fan of Air bless, as it looses it's value with time, but still in such situation if you really can't live without sacreds (I can !) it's not a bad idea to use it. If your main weakness is early game, why not to sacrifice some points to minimize your risks here?
Even the minimal usage of fountain - forging and horrors is very nice, and in late game you can build blood economy, which sometimes is a good idea. Especially for a nation which wants peace to get to high alt and gets a chance to live in peace.

militarist April 7th, 2010 03:14 AM

Re: Kailasa guide
 
You can even use blood rain later when have someone with B3 or just your regular S2B1 mage equipped in Blood+ equipment. Even more synergy.

Sombre April 7th, 2010 08:52 AM

Re: Kailasa guide
 
Quote:

Originally Posted by Tifone (Post 677373)
Indie cavalry is also very common though :)

They wouldn't work as decoys, imo. HP and size aren't sufficient.


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