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-   -   Vandron Shipset (http://forum.shrapnelgames.com/showthread.php?t=4247)

zircher October 9th, 2001 05:22 PM

Re: Vandron Shipset
 
Pardon my nitpicking, bad habit...

The default sphere is too blocky, try loading ball3.suf from the L3 sample directory, It's twenty times smoother than the basic sphere. I can see one planet in view, but not two. Space is too big for that to happen. Perhaps a planet and a moon... Similarly, I love the coloration of the suns, but they are too large. Figure one should be thumbnail sized and the other one a bit smaller. It's interesting that the warp point blocks part of the sun. Perhaps using a transparency mask would make for a more warp-like effect where the two overlap.

This is just more of a random thought thing. Would mines 'tumble' out or would they be launched more like depth charges in a V pattern? The idea of tumbling autonomous anti-matter bombs out the hatch sounds a little frightning. :-)
--
TAZ

chewy027 October 9th, 2001 06:08 PM

Re: Vandron Shipset
 
ok i'll try to use the smoother sphere next time. And the ransparant wormhole is a good idea. As for the size and spacing i was just trying to spruce up a somewhat bland pic. And the mines are being "placed" outside the ships with a wide arc tractor beam. At least thats what i thought that beam was anyway http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

zircher October 9th, 2001 07:35 PM

Re: Vandron Shipset
 
Fair enough. :-) As to sprucing up scenes, try using NASA stock photos of nebuli and other such space 'terrain'. You can also download programs like Universe and Starbits to make your own space back drops.
Both are shareware: Universe ( http://www.diardsoftware.com/ ) has more features, but is more expensive. I happen to like Starbits because it's cheaper (only $10) and the demo is fully functional. I used Starbits to make the vortex in this image...
http://zircher.iwarp.com/fots_3d/images/emergence.htm
--
TAZ

I got problems connecting to EMM's home page so try this link for Starbits... http://www.softpile.com/Multimedia/I...867_index.html


chewy027 October 9th, 2001 09:28 PM

Re: Vandron Shipset
 
ok so how do i import backgrounds that i make with these programs?

Suicide Junkie October 9th, 2001 10:46 PM

Re: Vandron Shipset
 
If there isn't an explicit background feature, use a gigantic box with the NASA image as a texture.

Alpha Kodiak October 10th, 2001 04:26 PM

Re: Vandron Shipset
 
AI Update:

I hope to be able to post an improved set of AI files tonight or tomorrow morning. They're not finished yet, but I think that they are much improved.

zircher October 10th, 2001 09:49 PM

Re: Vandron Shipset
 
C27: ok so how do i import backgrounds that i make with these programs?

It depends on which Version of DoGA CGA you're using. I have an essay on hacking backgrounds in L2. For L3, it's as easy or as hard as you want to make it. :-)

Clicking Display > Rendering Properties will bring up the Renedering Properties dialog box. The frame on the right controls the background, the four choices are none, select a solid color, select a spherical background, or select a custom image to use as a back drop. Drops are fixed and 3D backgrounds pan with camera motion/placement. [This is also why some backgrounds show a planet, but you don't see it because the camera is facing the wrong direction.]

Using a back drop is pretty easy. Create a background or pull one off the web and save the image to disk. Fire up L3 and go to the Render Properties dialog. Click on option four and browse from there to where the image is located. Render as normal. For stills, this is 99% of what you need to know for custom backgrounds.

If you want to make spherical backgrounds, you'll to learn how to merge six images into a single panoramic picture and proper distort it. Fortunately, there's a tool to do that for you. Of course, it's in Japanese so you may want my Version which includes an English cheat sheet. To use a panoramic picture in L3. Load it as you would a back drop, but check the "Map to BG sphere" check box.
--
TAZ

chewy027 October 10th, 2001 11:41 PM

Re: Vandron Shipset
 
thanks zircher i'll have to try that http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Alpha Kodiak October 11th, 2001 02:02 PM

Re: Vandron Shipset
 
Here is the latest AI. It is much closer to releaseable. Give it a shot and see what you think.

chewy027 October 12th, 2001 01:38 AM

Re: Vandron Shipset
 
great job alpha. I have all the big boys in and guess whos in first after 60 turns http://www.shrapnelgames.com/ubb/images/icons/icon7.gif http://www.shrapnelgames.com/ubb/images/icons/icon7.gif http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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