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Re: Modding tips and tricks
Hey sombre..
It would be awesome to use this to cause baby hydra's to grow into momma hydras... |
Re: Modding tips and tricks
Im wondering, how is the command to change shapes after x turns called ? What tag would a small hydra require to turn into a huge hydra after lets 4 turns ?
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Re: Modding tips and tricks
It doesn't work that way. You need to give it a number of different forms that it cycles through automatically each turn, and over time it will eventually reach the final form. For an example, download llamabeast's endgame summons mod and see how the wendigo is handled.
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Re: Modding tips and tricks
You can't do it with a tag on a single unit. You'd do it like this.
#newmonster 1 #name "Turn 0 shape" #firstshape 2 #end #newmonster 2 #name "Turn 1 Shape" #firstshape 3 #end #newmonster 3 #name "Turn 2 Shape" #firstshape 4 #end etc etc etc #newmonster 25 #name "Year 2 Shape" #end That way you get a transformation that theoretically takes 2 years of game time before you reach that final shape. So you can have gradual growth, or something that goes BAM shapechange after x turns. HOWEVER - firstshape is also triggered by combat ending, not just turn ends. So any combat will accelerate the movement through the 'shapes'. See the wendigo in llama's endgame summon for a way to thematically explain that (he eats corpses after combat to grow). Or you could just make a unit that can't get in combat, such as a unit which will kill itself with a #onebattlespell, like an immobile egg or something, which you are supposed to leave sitting in a fort until it hatches. Everyone got it now? #end |
Re: Modding tips and tricks
I knew about the way you described, i just thought there would be a another comment which spawns shape 2 (or x) after x turns.
i.e. newmonster 2 2 spawn to monster #2 in 2 turns. obviously there is no such command, my bad :p Doing it with 25 forms is kind of boring, its a bad copy/paste job. Basicly, you could make 25 hydra units, and after every 5 you slightly up the stats. |
Re: Modding tips and tricks
How is it a bad copy paste job? You make it sound like some ripoff splog or spam email.
It's just the only way to do it. Obviously it's boring to do it by hand, but it's trivial to do it by script or formula. |
Re: Modding tips and tricks
Wow you get offended easily huh. Its a bad copy/paste job because in your example you copy paste 5 templates 5 times each. How can that not be bad.
Obvious it is the only way, but its still a boring nontheless. Im not offending your creatism, because its a great idea, no doubt. |
Re: Modding tips and tricks
I am so offended right now
I can barely even type Hah. It isn't even my idea or discovery. You just sound like you're whining about nothing. |
Re: Modding tips and tricks
I saw this mod, once - it was so terribly bad, you probably can't even believe it.
Instead of using a simple mind-reading device to generate a perfect game experience, it contained like, a .dm file, and a bunch of sprites! I mean, who does that? It's such a bad modding job. With a dm file, you're like, limited to stuff you can type or think of! |
Re: Modding tips and tricks
Have done spell testing in the wake of the CPCS udpate. Just reporting my findings so that no one wastes time testing stuff that is already tested
First, the positive one: Quote:
Then some negative results: Quote:
Quote:
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