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Re: Brainstorming Nation Strategies
So they didn't change it then. Good, it isn't very good anyways. Not at thau 7. Another note, for nations with strong astral and some earth, if this works. If resistance 150 is healing, then you have the potiential of a really nice SC in the golem, fairly cheap to equip once you have the chassis. Birch Boots and a snake bladder stick mean that it constantly heals, black steel armor makes it hard to damage with conventional weaponry, particularly since you have alteration and body ethereal scripted as your first move anyways. Add in a pendant of luck and this thing will decimate standard PD and cheap armies. Probably of most use against AI enemies, but within that nice it works fairly well. Added to all of this is wall shaker, because Panic is a nice little spell.
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Re: Brainstorming Nation Strategies
umm. i think you might be confused. resistance 150 does *not* heal.
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Re: Brainstorming Nation Strategies
MA Ulm: :)
* Master Smith + Summon Earthpower + Magma Eruptions = lots of fun * Pikeneer has morale 11 and enc 6 (5 CBM), making it more survivable than most of your troops * crank your PD * thread necromancy is fun |
Re: Brainstorming Nation Strategies
Any thoughts on EA Caelum beyond those listed in the strategy index? I can't seem to find a plan that works well in MP.
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Re: Brainstorming Nation Strategies
That is, I cant seem to find a plan that I can get to work for me :P
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Re: Brainstorming Nation Strategies
Mammoths :)
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Re: Brainstorming Nation Strategies
Prompt and on-topic. That's 2 out of three :)
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