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-   -   Brainstorming Nation Strategies (http://forum.shrapnelgames.com/showthread.php?t=42859)

Knai December 14th, 2009 12:56 AM

Re: Brainstorming Nation Strategies
 
So they didn't change it then. Good, it isn't very good anyways. Not at thau 7. Another note, for nations with strong astral and some earth, if this works. If resistance 150 is healing, then you have the potiential of a really nice SC in the golem, fairly cheap to equip once you have the chassis. Birch Boots and a snake bladder stick mean that it constantly heals, black steel armor makes it hard to damage with conventional weaponry, particularly since you have alteration and body ethereal scripted as your first move anyways. Add in a pendant of luck and this thing will decimate standard PD and cheap armies. Probably of most use against AI enemies, but within that nice it works fairly well. Added to all of this is wall shaker, because Panic is a nice little spell.

Frozen Lama December 14th, 2009 01:30 AM

Re: Brainstorming Nation Strategies
 
umm. i think you might be confused. resistance 150 does *not* heal.

krpeters January 19th, 2011 11:48 PM

Re: Brainstorming Nation Strategies
 
MA Ulm: :)

* Master Smith + Summon Earthpower + Magma Eruptions = lots of fun
* Pikeneer has morale 11 and enc 6 (5 CBM), making it more survivable than most of your troops
* crank your PD
* thread necromancy is fun

Louist June 18th, 2011 08:14 PM

Re: Brainstorming Nation Strategies
 
Any thoughts on EA Caelum beyond those listed in the strategy index? I can't seem to find a plan that works well in MP.

Louist June 18th, 2011 11:42 PM

Re: Brainstorming Nation Strategies
 
That is, I cant seem to find a plan that I can get to work for me :P

Foodstamp June 18th, 2011 11:48 PM

Re: Brainstorming Nation Strategies
 
Mammoths :)

Louist June 19th, 2011 04:31 PM

Re: Brainstorming Nation Strategies
 
Prompt and on-topic. That's 2 out of three :)


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