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Re: Any more bug reports?
I'm not sure this is the same problem, but in this thread a similar problem was reported.
One of the things that seemed to work there was turning on all the AI ministers, then turning them off in the same turn. ------------------ Cap'n Q My first mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Any more bug reports?
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.
That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4. |
Re: Any more bug reports?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement. That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.<HR></BLOCKQUOTE> Ah HAH! You are correct! Sure enough, when I load the game file manually, it works as expected. Thank you! Now, the big question is, is there a way around this, or is this bug being worked on? You may ask, well, why not just load the game manually? The answer is I worked on an interface program between eudora and se4 such that whenever eudora receives a turn file from a specific game, it will automatically fire up SE4 and load the turn. It would be a real shame to have wasted all that programming time :-/ -yggdrasil |
Re: Any more bug reports?
Are the Nature Shrines fixed for this patch.
I have not read anything in the history file to state this either way. Or was this determined not to be a bug??? ------------------ Inter arma silent leges |
Re: Any more bug reports?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
Are the Nature Shrines fixed for this patch. I have not read anything in the history file to state this either way. Or was this determined not to be a bug??? <HR></BLOCKQUOTE>I don't think anything was done with these in the patch. From what I could gather reading the comments it appeared to me that it is working fine and that some people misunderstood how it was supposed to work. They should only affect the value of your colonized worlds, not all planets in the system. If you can determine that it is not working for all colonized worlds you should send a game file to malfador. Geoschmo |
Re: Any more bug reports?
1. Ships lose orders upon being damaged.
No matter what was damaged, how much remains undamaged, or if it can repair itself. I've almost had a couple of ships sucked into a Black Hole after passing through a damaging warp point, when they could have just gone out the other side. 2. Enemy ship designs disappear from the "Designs, Enemy Ships" list after your ship with long-range scanners moves away. "I'm sorry, Captain. As soon as the ship moved away, we FORGOT EVERYTHING WE SAW! Good thing I had a few of this antique 20th century PIECES OF PAPER to write down the specs." 3. Just had a battle at a planet with an enemy, and there were a few other ships in the same sector owned by a third empire, allies with both of us. I can now see the design of ALL my ally's ships, even though I was not truly in battle with him. Bug? Or just a side effect of getting "caught in the crossfire"? ------------------ -MegaTrain- Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266 |
Re: Any more bug reports?
thanks
geoschmo Take care. P.S. No trek post till Thursday!!!!!!!!!!! ------------------ Inter arma silent leges |
Re: Any more bug reports?
In reference to Q's post on 19 Oct 01
Last night my daughter comented on how some of the AI were 'mean' by makeing treaties that took away some of her resources. After asking here some questions about what had happened it turns out that she has had the Earth Alliance, Colonials, and Vaxin (I think) all demand either protectorate or subjugation treaties from her (two were in games from ver. 1.41) |
Re: Any more bug reports?
I have had treaties with other players (not AI) cancelled without notice in two separate games. I have searched the forum but have not found any other mention of this.
I am using 1.49 in simultaneous games run on the PBW site (Ourgon and A Little Role Playing). The treaties were with active players, not the AI. I had active T&R treaties with other players that showed up as None unexpectedly in the next turn with no message announcing the treaty cancellation. The other players do not know what happened either. I am not completely sure, but I think that this problem occured after a treaty was upgraded from TA to T&R. It's also possible that this occured about the same time the games were upgraded from 1.41 to 1.49. Anyone else seen this? -Tsukku- [This message has been edited by Tsukku (edited 14 November 2001).] |
Re: Any more bug reports?
I've declared war on a race with which I had a trade alliance, and the following turn it showed up as a "none" relationship, not war. I've also noticed that ships that die as a result of missiles do not contribute to the killing ship's experience. Is this a bug or feature?
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