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Re: Conceptual Balance Mod 1.5
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Maybe more bad events need to become impossible with good luck scales as well? But I still maintain the lab burns event is really reamful. |
Re: Conceptual Balance Mod 1.5
Pointless discussion, since events can't be modded.
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Re: Conceptual Balance Mod 1.5
Still, luck should get some kind of boost in CBM I think. Or maybe reduce Order's gold penalty/bonus. Almost everyone still takes Order3/misf2
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Re: Conceptual Balance Mod 1.5
Luck is already boosted in CBM.
Do you want a bigger boost? |
Re: Conceptual Balance Mod 1.5
Yes, I should have clarified, I think Luck needs a bigger boost, or order a nerf for turmoil/luck to be worthwhile for most nations.
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Re: Conceptual Balance Mod 1.5
Seems you really can't please everyone, I've recently had requests to remove the boost to luck.
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Re: Conceptual Balance Mod 1.5
I like it just the way it is.
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Re: Conceptual Balance Mod 1.5
I can't really think of a good reason to remove the boost to luck, as it still doesn't seem to persuade most players out of Order/Misfortune.
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Re: Conceptual Balance Mod 1.5
I also like it the way it is. I think the fact luck isn't popular doesn't necessarily mean it's underpowered - when I've used it the results have been satisfactory.
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Re: Conceptual Balance Mod 1.5
Two possible suggestions:
1. Some heros for some nations are replicated across ages. In a multiage game this precludes one nation from getting them, if a different nation already has. Can each nations hero be given a different monster number. Ie., its not hard to use the copy function. 2. In the interests of conserving head room, perhaps a script could be written that strips monsters, weapons etc out if they nation using them is not in play. ie., if Abysian isn't in use all modded abysian monsters, weapons, heros etc can be deleted. |
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