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-   -   Utility: The Mod Compatibility Index (http://forum.shrapnelgames.com/showthread.php?t=43434)

pyg February 9th, 2010 01:54 PM

Re: The Mod Compatibility Index
 
Quote:

Originally Posted by BigDaddy (Post 730690)
If many mods go mainstream of common, it might be the conflicts become more common, then slots might make more sense, or, it would be that a mod file simply be created for each MP game that contains desired mods... probably named after the game.

I only really understand the part after the commas. Yes, the mod in this game is like that.

Gregstrom February 9th, 2010 06:42 PM

Re: The Mod Compatibility Index
 
In fact, it has been the norm in the mod-heavy games I've been in.

pyg, is there any chance you could produce a modified version of your script that simply did renumbering on single mods?

Sombre February 10th, 2010 07:56 AM

Re: The Mod Compatibility Index
 
That would be useful - allowing modders to move their mod into a set range of numbers without all the hassle of doing it by hand.

Gregstrom February 15th, 2010 11:54 AM

Re: The Mod Compatibility Index
 
Periodic update time!

A bunch of nations have been updated, and a couple of new ones (things like Bretonnia, Wood Elves, Discworld) added. Version numbers are scattered around liberally on the spreadsheets, so if anyone spots that I've missed anything please comment.

Humakty February 16th, 2010 03:11 AM

Re: The Mod Compatibility Index
 
This is maybe the most usefull mod tool ever created by man, archon, and devils. tons of thanks !

Gregstrom February 16th, 2010 03:34 AM

Re: The Mod Compatibility Index
 
I'm glad it's appreciated :D

Sombre February 16th, 2010 10:50 AM

Re: The Mod Compatibility Index
 
Yarp, I have found it useful, though I have my own spreadsheet of my own mod ids (and CBM and burns mods and tomb kings) because that's what I worry about when I ID up!


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