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Re: Astral magic seems overpowered
Yes, and once it moved away it is a new topic. Noone is referring to the original post any more.
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Re: Astral magic seems overpowered
And now it is turning into a meta discussion about what is and is not "on topic"...
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Re: Astral magic seems overpowered
Should the discussion in the thread be solely on the issue of the first post, or evolve around the original idea? Derailing/hijacking threads such as this is not necessarily a bad thing in my opinion.
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Re: Astral magic seems overpowered
There's definitely a difference between hijacking and evolving. I don't think anyone is trying to push their own agenda here so I don't think there's a problem. The original post has been well responded to at this point also.
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Re: Astral magic seems overpowered
Your meta-discussion is derailing the thread! =P *sarcasm*
Edit: apparently :sa (: sa) is the saudi flag... who knew? fixed... |
Re: Astral magic seems overpowered
Well obviously. Smiley sarcasm is their national motto.
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Re: Astral magic seems overpowered
There is also an obvious difference between discussion threads like this one and more dedicated "project" threads like mp games or mods.
In the first case it is more like a conversation where straying from the subject should be accepted and expected, in the later case you should stick to what is useful for the project. I also think it make a difference if the OP declares that he would like the thread to stay on topic. And the combination of smileys, sarcasm and nationalist symbols is obviously overpowered and should be banned. Of nerfed in CBM (community balance mod) What were we talking about? :confused::confused::confused: ... Go sweden! |
Re: Astral magic seems overpowered
Folket is on a distinguished road? What does that mean?
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Re: Astral magic seems overpowered
What are you responding to? Please stay on topic.
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