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Re: Exploit question
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Some advice re: SP games - use an older patch. Some advice re: modding - now you can mod an anti enchantment spell that causes casters to flee. Doors and windows. I'm not going to quote any more from that post because your spittle spray response is in the wrong thread and directed at the wrong person. But here is a slightly older post: Quote:
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Re: Exploit question
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Re: Exploit question
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Sombre: the You did not mean you personally. I meant if you (as in anyone) wanted something changed, it affects the people who don't want it changed. |
Re: Exploit question
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-Max |
Re: Exploit question
There hasn't been a heated discussion like this in a long time - so thanks for the entertaining early X-mas present! :)
Otherwise, I think this is a lot of sound and fury signifying nothing. As others have pointed out, it is supremely unlikely the developers will alter anything at this point, so this all comes down to house rules for MP games. So what's all the fuss about? You don't like the house rules, play another game. IMO, these special scripts are highly unlikely to occur, but if they do, I can see how they can be unbalancing. Just had a normal MP turn where a Dryad with a Piercer (only 5 E gems - 3 w/ a Hammer - in CBM) gunned down an important enemy mage trying to assist PD. Her script was just 'Eagle Eyes', 'Fire Large Enemy', but she she still zeroed in on a human-sized mage (an Amazon, I think) at the expense of the PD units. Game over in that fight, and that was just with whatever normal AI algorithms are usually run. But with special Bogus-scripts, and cheap ranged weapons, I can easily see how Bogus' tactics can be seen as game breaking. But it would be so hard to pull of in MP (OK, Bogus has landed in my territory, and somehow I've got all sorts of free time to organize a Charm-crew, etc.), that it's hard to imagine it's worse than someone finding, say, the Circle Masters magic site, or a Conjuration bonus site. In the end, I guess that's how I'd rank the outcome: Like finding Mt. Chaining, or that 50% off Conjuration site - yeah, potentially game breaking, but that's the way the lucky ball bounces in Dominions (but then I've seen that some people would like to ban powerful magic sites like that also). |
Re: Exploit question
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-Max |
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But yeah, it was either luck, or the AI. Besides the Dryad snipers (there were two), all I had, of missile troops, were some monkey archers. They always fired right at the PD, and apparently so did the Dryads for the first few rounds. Then about round 5 or so, right after the enemy mage - and it was an Amazon - cast Swarm, blamo, both shot at her, and one nailed her. So why did they change targets? Dunno. |
Re: Exploit question
As a new person on these boards, can I ask for a neutral explanation of the Mists of Deception brouhaha? I've never cast it or had it cast on me in-game, and the description in the manual is quite vague.
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Re: Exploit question
Used to be that if you cast it and then retreated the caster the monsters would keep coming. Therefore, if you were the defender it could be literally impossible to lose since the enemy army would hit the turn 50 autorout. Plus it let you kill all of an enemy's mindless and berserk units. All that at the cost of a few A gems and risking a mage for _one_ turn.
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Re: Exploit question
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If you do this, it obviously changes the battle from the "official" outcome that gets listed in the after-action report (X units killed, etc.) and it doesn't affect the actual game, but it makes testing certain things easy. For instance, you can test whether your killer army that just stomped all over somebody's PD would have done quite so well if the enemy had had 8 Wraith Lords there instead of PD, or if your mage had died before casting Fire Storm. -Max |
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