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-   -   Doomsday 5 - Apo settings (http://forum.shrapnelgames.com/showthread.php?t=44727)

Belac March 13th, 2010 09:10 PM

Re: Doomsday 5 - Apo settings
 
Quote:

Originally Posted by Stagger Lee (Post 735431)
Quote:

Originally Posted by Belac (Post 735417)
I may not get my turn in today. COuld I ask for a 24-hour extension? Also, would we be ok with moving to 48-hour deadlines, as micro is starting to increase on our 45+-province empires?

Trying to figure out how to feed that horde of yours? ;)

Starving archers can beat the AI and shoot down undead. My troop movements take like 10 minutes. I'm recruiting something like 30 mages a turn, forging and site-searching. That takes the time.

Sensori March 16th, 2010 05:49 PM

Re: Doomsday 5 - Apo settings
 
For some reason I'm not getting my turn. :confused: I even requested a resend, but nothing has come my way as of yet.

EDIT: Now I got it. I think my email thingie was being a bit overzealous, but now it's fixed.

Isokron March 18th, 2010 05:11 PM

Re: Doomsday 5 - Apo settings
 
I think its time that we move to 48h turns also.

Sensori March 18th, 2010 05:37 PM

Re: Doomsday 5 - Apo settings
 
Yeah, 48h timer would be nice. Amassing all these freespawn gimps to get massacred by the AI is hard work. :hurt:

Stagger Lee March 18th, 2010 11:27 PM

Re: Doomsday 5 - Apo settings
 
Good game all. See ya!

rtyffg March 21st, 2010 09:57 AM

Re: Doomsday 5 - Apo settings
 
Can we please postpone hosting by 18h? Suddenly found i won't be able to make move until then.

Belac April 1st, 2010 11:02 AM

Re: Doomsday 5 - Apo settings
 
Well I for one don't think I can stop Mictlan.

Sensori April 1st, 2010 12:08 PM

Re: Doomsday 5 - Apo settings
 
I for one think this game's been a joke for a while now anyway. This is just like the earlier try we had (whichever it was that we actually played, 3 or 4?), except this time instead of two players having too good positions to begin with, there's just one.

In retrospect, it would've made a world of difference if I had started in the BIG sea rather than the small one, while most other stuff would've stayed the same. Mictlan wouldn't have grown into the sea and to the other side of it and whatnot. :p

Belac April 1st, 2010 12:20 PM

Re: Doomsday 5 - Apo settings
 
I think Glory is a problematic map. The SE corner can really only fit 1 nation (if there are 2, 1 of them is hosed depending on how fast the NE land nation expands south), and because of long coastlines the efficacy of a land nation's success depends greatly on how far from the coast it is.

Also, LA is naturally weird with water because instead of 3 UW-start nations there's R'lyeh, Mictlan, and Atlantis (plus Ermor kind of).

Belac April 1st, 2010 03:59 PM

Re: Doomsday 5 - Apo settings
 
Also, due to unexpected internet outage I am forced to ask for +12 hours to the turn.


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