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-   -   Single-Castle Game: OneFort (Started!) (http://forum.shrapnelgames.com/showthread.php?t=44776)

January 31st, 2010 12:27 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
I've tested it again and again:
I turn off all mods, and its fine, CBM 1.6 is also fine by itself. However, as soon as I enable the onefort mod I see this effect. Thank you for testing yourself Val, and no offense but are you sure of your results?

Valerius January 31st, 2010 01:35 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Quote:

Originally Posted by Grijalva (Post 729088)
Thank you for testing yourself Val, and no offense but are you sure of your results?

No, actually I'm not. :) I just checked the unit prices in the recruitment screen instead of ending the turn to see my upkeep the following turn. The problem is I didn't change the starting army from the original unit numbers to the new ones.

I will fix this and go ahead and correct the other things I mentioned earlier at the same time.

Valerius January 31st, 2010 03:33 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
1 Attachment(s)
Attached is a version of the mod that fixes Bandar's starting army. Other fixes:

* brigand lair and kelp fortress sites have been modded out.
* Villains made non-recruitable.
* Triton units are no longer recruitable.
* The burgmeister guard is no longer recruitable.

None of these changes have an effect on pretenders so I don't think they need to be resubmitted. To this end, I've kept the mod name the same (but if you want to confirm you have the correct version, the mod description indicates this is the version that fixes Bandar's starting army).

Note that even if you don't resubmit your pretender you will want to download the revised mod and replace the old one.

Belac, we'll also have to upload the mod to the llamaserver again and have the game use this version.

Edit: Also should change the link in the first post to http://forum.shrapnelgames.com/showp...6&postcount=63

Trom January 31st, 2010 10:36 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Pretender of Caelum resubmitted with the revised mod :up:

Valerius January 31st, 2010 05:34 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
1 Attachment(s)
Sorry about this, but I've been thinking it over and it would have been better to only increase the resource cost on non-recruitable units, not the gold cost. Since we don't have AI nations in this game there's no need to worry about the AI still recruiting those units, and I don't want to risk a random event increasing someone's upkeep cost by thousands of gold.

So, please replace your mod with the version attached to this post. But I don't think there's a need to resubmit pretenders.

Belac, hopefully you didn't upload previous fix to the llamaserver yet. Please use this one.

And, the link for the first post: http://forum.shrapnelgames.com/showp...1&postcount=65

Belac January 31st, 2010 05:43 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
OK, new mod uploaded.

Trom February 1st, 2010 05:01 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Pretender of Caelum re-resubmitted with the re-revised mod :p

Belac February 1st, 2010 11:01 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
OK, we are missing:

Shovah32......Abysia
Veto..........Pythium
Don_Pablo.....Mictlan
Statttis......C'tis

I will PM them and see what is up.

Belac February 1st, 2010 11:30 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Shovah seems to be late submitting a pretender to another game as well.

Belac February 1st, 2010 01:39 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
C'tis and Mictlan are in. Veto is having computer trouble and should get his god in thursday. We will be starting then. Anyone who is in contact with Shovah, give him a ping?


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