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Re: ThreeFort - Experimental game - Design pretenders
Agree with Lolomo.
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Re: ThreeFort - Experimental game - Design pretenders
LoloMo, your understanding about when attacks can be launched is correct. And just so there is no confusion I will post in the thread on the turn attack orders can be issued.
I agree with your point regarding scouts with items (I hadn't considered that one). I'm also fine with no movement at all (even for scouts) into enemy territory before turn 3 but when you say no remote spells do you mean no hostile spells or no scrying spells either? |
Re: ThreeFort - Experimental game - Design pretenders
I think there's two choices:
1) No spells (including scrying) cast at or movement into enemy territory before turn 3 2) Only scrying spells cast or unequipped scouts enter enemy territory before turn 3. How about we make things simple and just go with the first option (which is what I think you meant anyway)? |
Re: ThreeFort - Experimental game - Design pretenders
yup, let's just go with option 1 to make everything simple :)
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Re: ThreeFort - Experimental game - Design pretenders
Okay, I've just finished running a test game and everything looks good. I've uploaded the map to the llamaserver now... it's called ValerianGlory. With any luck I haven't stupidly missed anything! Good luck to you all.
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Re: ThreeFort - Experimental game - Design pretenders
Thanks rdonj!
The game is called ThreeFort and is ready to accept pretenders. Note that the only mod you need active when creating your pretender is the ThreeFort mod since it includes CBM. |
Re: ThreeFort - Experimental game - Design pretenders
Do we need to download the map from somewhere? There's no download link on llamaserver.
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Re: ThreeFort - Experimental game - Design pretenders
No need; you already have the tga file from the first post in the thread and only rdonj and now the llamaserver have the .map file. As players we don't actually need this file as long as we have the correct map graphic. The nice thing about this is that instructions can be placed in the .map file that are not known to the players.
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Re: ThreeFort - Experimental game - Design pretenders
thanks for clarifying this, I thought we needed the .map. I'm happy to see we can start slaughtering, err converting, each other soon.
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Re: ThreeFort - Experimental game - Design pretenders
Whoops, I had totally forgotten this was no diplo! Please disregard any PMs you may or may not have received from me, and I'll desist from writing more.
Edit: Nothing was said that wasn't immediately obvious. |
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