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-   -   Boot Camp - Finished - Soyweiser/Jotunheim wins! (http://forum.shrapnelgames.com/showthread.php?t=46238)

Valerius September 9th, 2010 04:03 AM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by Duncan_Frost (Post 757410)
I think I might be in a different timezone to everyone else, all the turns had been done by the time I sent mine in... :p

Yeah, it helps to get lucky with timezones and schedules. Still, if everyone does what you just did and immediately works on their next turn when they are last to send in a turn, the game will move at a good clip. :up:

Quote:

Originally Posted by Soyweiser (Post 757412)
Second turn unrest at capitol: 29. Love those unrest events... fffffuuuu (and I only took misfortune 1 just to prevent this).

That's tough. It can really slow down your expansion if you are playing a nation that needs reources. Actually my last game on this map I was also hit with a couple of unrest events early on (also playing with only M1). I was very lucky I already had one expansion party out or it really would have killed my expansion efforts.

Quote:

Originally Posted by Soyweiser (Post 757412)
Greetings from the cold north everyone. Hope your starts are better than mine. (of course that is a lie, I wish you all turn 1 knight attacks ;)).

Lol. Ain't that the truth!


Random thoughts: You can glean a good amount of information about people's builds by looking at the score tables early on. Also, don't forget to look over the available mercenaries. They can provide a boost to your expansion and, a bit later, allow you to site search in paths you don't have.

durecellrabbit September 9th, 2010 07:41 AM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Looks like Pythium thought of the mercs first.

I have a nice range of indy difficulties around me. Lets hope the 20 milita and light infantry is as easy as it seems.

Soyweiser September 9th, 2010 01:06 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by Valerius (Post 757415)
Random thoughts: You can glean a good amount of information about people's builds by looking at the score tables early on. Also, don't forget to look over the available mercenaries. They can provide a boost to your expansion and, a bit later, allow you to site search in paths you don't have.

Here is the link:
http://www.llamaserver.net/showScores.cgi?game=BootCamp

Lot of interesting stuff there actually. 2 awake pretenders (or at least 2 with magical paths, I suspect pythium also has an awake pretender used for patrolling in the first turn (700+ gold? wow!)).

But I cannot really interpret the dominions part, and does pythium start with better gem sites? (because they have 8 gems, instead of just 5).

durecellrabbit September 9th, 2010 01:25 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by Soyweiser (Post 757461)
Quote:

Originally Posted by Valerius (Post 757415)
Random thoughts: You can glean a good amount of information about people's builds by looking at the score tables early on. Also, don't forget to look over the available mercenaries. They can provide a boost to your expansion and, a bit later, allow you to site search in paths you don't have.

Here is the link:
http://www.llamaserver.net/showScores.cgi?game=BootCamp

Lot of interesting stuff there actually. 2 awake pretenders (or at least 2 with magical paths, I suspect pythium also has an awake pretender used for patrolling in the first turn (700+ gold? wow!)).

But I cannot really interpret the dominions part, and does pythium start with better gem sites? (because they have 8 gems, instead of just 5).

My guess would be a pretender that gives free gems. I did 140% tax and patrol. You can do higher and have better scales. I just stuck with 140% because high quick often left me with unrest.

DragonRider September 9th, 2010 01:44 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Damn you Heavy Cavalry! In the one spot that would most negatively impact my first three turns of expansion. Oh, and what's this? Bloodhenge Druids right smack dab in the middle of my ALTERNATE path to efficient expansion. That's awesome how that happened.

At least it's not as bad as that one test game where literally every adjacent province but one was all Heavy Cavalries.

I choose to blame Pythium for this outrage based on the fact that I was totally gonna buy those mercenaries.

Duncan_Frost September 9th, 2010 02:21 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Wow, I have double everyone else's dominion. o.o'

Soyweiser September 9th, 2010 02:22 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by DragonRider (Post 757467)
Damn you Heavy Cavalry! In the one spot that would most negatively impact my first three turns of expansion. Oh, and what's this? Bloodhenge Druids right smack dab in the middle of my ALTERNATE path to efficient expansion. That's awesome how that happened.

You have an alternate expansion path? Bah, we giants of the frozen north only need one. And our god Loki, in all his wisdom has only given us just what we need.

Soyweiser September 9th, 2010 02:24 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by Duncan_Frost (Post 757470)
Wow, I have double everyone else's dominion. o.o'

Which is a bad start for a nasty dominion type nation :). You are already a threat ;). (I guess you took dom10, and awake).

Ragnars Wolves September 9th, 2010 02:50 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Bahhhhhhhh, you didn't want those cowards anyway... they just ran away and cost me most of my starting army!!:eek:

DragonRider September 9th, 2010 03:15 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
How could you possibly know that? The earliest turn in which a mercenary could be involved in combat hasn't resolved yet!


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