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Re: Conceptual Balance Mod 1.84
Okay, to explain this I should start by saying that zmey have three shapes, and you have to kill all of them in order for the zmey to die. The reason that the afflictions kept changing is because a unit that changes shape has a chance to heal its afflictions by changing to the new form. So this is not unexpected. The way the health was changing on the zmey is also easily explained by this mechanic. When a unit with multiple shapes dies and changes to the new form, its health bar is refilled. The negative damage numbers that you see popping up are just a side effect of the transformation, and also are expected to be there. So while it may look a little funny, that's how it's supposed to work.
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Re: Conceptual Balance Mod 1.84
It's like rdonj says. Each set of hitpoints is associated with one of the heads. It's something like 70hp to chop the first head off, another 70hp to chop the second head off, and finally 80hp to chop off the final head. Those probably aren't the actual values any more.
As for the Ember Lord, there was a version of CBM where he had lost flying. Maybe there is a client/server mod version mismatch, where your copy of the mod thinks the Ember Lord can fly but the server doesn't. What exact mod filename are you using in the problem game? |
Re: Conceptual Balance Mod 1.84
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Re: Conceptual Balance Mod 1.84
rdonj, thank you for that explanation. That now makes perfect sense.
llamabeast, I'm not sure if I am answering your question correctly. But, the llamaserver page for our game shows "CBM 1.84" which is itself a link to http://forum.shrapnelgames.com/showpost.php?p=774519 The game in question is Tiny Crowded World. The good news is that I have a good workaround for both problems in this game, spend my fire gems on Zmeys instead of Ember Lords :) |
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