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Re: MA -Myconos- Last of the Fungi
Plsea ignore last question, answer was found
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Re: MA -Myconos- Last of the Fungi
For completion, these numbers are modded spells later in the file. Battlespells can only reference already existing spells.
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Re: MA -Myconos- Last of the Fungi
Wouldn't D2N2 guy seem more logical with D2E2 paths?
It looks like creatures, which can hide in woods, but still reasonable in open or on the edge on woods and open D2E2l. |
Re: MA -Myconos- Last of the Fungi
And make them being generated in the field, not forest (switch with B anf B/N guys)
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Re: MA -Myconos- Last of the Fungi
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Any reason you like E better then N on the Centaurs? |
Re: MA -Myconos- Last of the Fungi
I remember, that it was supposed to be N but now - E. I keep it in mind.
The reason why I think Centaurs should be E based rather then N is that it will be just more logical and intuitively clean. Also steppe-based centaurs are not less logical then wood centaurs. I'm sure histiry knows both versions. And then it's logical tie them to plain terrain switching them with B2s and B2N2s. Nothing else, really. If not to count that E is in general more useful then N for non-communion use (E2 summon earch power->E3-> skelespam with some reinvig for example or anything else..E3 is much better then N2). |
Re: MA -Myconos- Last of the Fungi
Blood egg I've got from City guard commander have paths of city guard commander instead of B2.
Is it how it's intended to be? |
Re: MA -Myconos- Last of the Fungi
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Re: MA -Myconos- Last of the Fungi
So when blood egg will transform to a 3d form, it will still be paths of initial city guard commander?
Soundy not very nice. But when you transform second form to 3d, you change paths, right? What's the difference here? |
Re: MA -Myconos- Last of the Fungi
I don't change the paths from 2nd to 3rd form. I just give them a boost. (Or remove a penalty). So the Beetle already has a Death path but at zero and only once he becomes a Centaur he gets a +2 boost in that path.
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