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-   -   Mod: MA -Myconos- Last of the Fungi (http://forum.shrapnelgames.com/showthread.php?t=47618)

militarist October 5th, 2012 04:25 PM

Re: MA -Myconos- Last of the Fungi
 
Plsea ignore last question, answer was found

Soyweiser October 5th, 2012 04:33 PM

Re: MA -Myconos- Last of the Fungi
 
For completion, these numbers are modded spells later in the file. Battlespells can only reference already existing spells.

militarist October 7th, 2012 03:38 AM

Re: MA -Myconos- Last of the Fungi
 
Wouldn't D2N2 guy seem more logical with D2E2 paths?

It looks like creatures, which can hide in woods, but still reasonable in open or on the edge on woods and open D2E2l.

militarist October 7th, 2012 02:39 PM

Re: MA -Myconos- Last of the Fungi
 
And make them being generated in the field, not forest (switch with B anf B/N guys)

GFSnl October 8th, 2012 03:36 AM

Re: MA -Myconos- Last of the Fungi
 
Quote:

Originally Posted by militarist (Post 812157)
Wouldn't D2N2 guy seem more logical with D2E2 paths?

Actually, the Stag beetles were supposed to have N2. Then the D2N2 would have made sense on the Centaurs as all the tier 3 morphs would gain an extra path from the one the tier 2 morphs have.

Any reason you like E better then N on the Centaurs?

militarist October 8th, 2012 11:47 AM

Re: MA -Myconos- Last of the Fungi
 
I remember, that it was supposed to be N but now - E. I keep it in mind.
The reason why I think Centaurs should be E based rather then N is that it will be just more logical and intuitively clean. Also steppe-based centaurs are not less logical then wood centaurs. I'm sure histiry knows both versions.

And then it's logical tie them to plain terrain switching them with B2s and B2N2s.

Nothing else, really. If not to count that E is in general more useful then N for non-communion use (E2 summon earch power->E3-> skelespam with some reinvig for example or anything else..E3 is much better then N2).

militarist October 11th, 2012 10:13 AM

Re: MA -Myconos- Last of the Fungi
 
Blood egg I've got from City guard commander have paths of city guard commander instead of B2.
Is it how it's intended to be?

GFSnl October 11th, 2012 11:59 AM

Re: MA -Myconos- Last of the Fungi
 
Quote:

Originally Posted by militarist (Post 812377)
Blood egg I've got from City guard commander have paths of city guard commander instead of B2.
Is it how it's intended to be?

Yes. Once magic paths have been assigned to a unit you can't change them by transformation. Not intended but not much of a choice either.

militarist October 11th, 2012 12:28 PM

Re: MA -Myconos- Last of the Fungi
 
So when blood egg will transform to a 3d form, it will still be paths of initial city guard commander?
Soundy not very nice. But when you transform second form to 3d, you change paths, right? What's the difference here?

GFSnl October 11th, 2012 01:27 PM

Re: MA -Myconos- Last of the Fungi
 
I don't change the paths from 2nd to 3rd form. I just give them a boost. (Or remove a penalty). So the Beetle already has a Death path but at zero and only once he becomes a Centaur he gets a +2 boost in that path.


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