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Re: Conquest of Elysium 3 dev log
Blob vs Blob. In fact, even more so than Dom3. There are no formations. And you can only select spells from the wizards spell list but not script them.
On the other hand it does give the game much less micromanagement. It is meant to be simpler, faster, and quicker games. No "one turn a day" games for this one. There is lots of fun game play though |
Re: Conquest of Elysium 3 dev log
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And like Gandalf said, some of the wandering independents can be really tough. A good starting army can take down a Manticore...maybe...if they're lucky...and if they have defensive terrain - or not. Some of the other stuff that can be found wandering on its own will makes a manticore look tame. The early game can be a real game of chance (including if you chance to go in a wrong direction and find nothing while ini the opposite direction there would have been plenty...) and sometimes you just can't win. Quote:
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Re: Conquest of Elysium 3 dev log
nordlys, the combat is similar to CoE2, except the graphics are much better and the mechanics are more transparent (as well as explained in the manual), which gives better opportunities to estimate how a given engagement may go (unless the enemy has invisible units you can't see, of course).
The basic rule of thumb is that there is no such thing as overkill. |
Re: Conquest of Elysium 3 dev log
Heehee. My basic rule of thumb on combats has been "if you think you army is twice as strong as his, then it might be worth trying"
And "pray that he attacks me first". If I can be in a defensive spot, and get the first round of combat for being the one attacked, then it helps a lot |
Re: Conquest of Elysium 3 dev log
Will there be unit upkeep?
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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
A few vids on utube would do a lot to help the game sales, the sooner the better :)
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Re: Conquest of Elysium 3 dev log
I'm dying for an update, it's been 9 days . . .
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Re: Conquest of Elysium 3 dev log
You think you are? Me too. But Im not going to comment on holiday time they might be taking.
But *drool* Im eager for a new version. The network stuff puts it back into one of my prime zones for testing. Plus I am REALLY eager to see what these "portals" are about. |
Re: Conquest of Elysium 3 dev log
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