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Re: Whoah theres a lot of micro management in this game
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Afflictions: This is why you want regeneration. One reason anyways, Regen is pretty nice in general. Limited time: Ignoring the ways around this early, eventually your pretender will be outclassed by something. All it takes is that first Tartarian, and in some cases not even that. However, the provinces you had earlier mean your economy is growing faster, which provides an advantage throughout the game. |
Re: Whoah theres a lot of micro management in this game
How do you avoid horror marks then? I thought theres no way to resist it, other than hoping the AI marks the wrong unit.
Is there any way to deal with unit killing global enchantments if you do not have astral magic to dispell them? Things like call of the wild, the kindly ones, etc. My pretender managed to kill one of kindly ones by luck (spirit helmet lightning bolts), but ended up with 5 afflictions in the process. |
Re: Whoah theres a lot of micro management in this game
Page 87 of your manual tells you all you want to know.
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Re: Whoah theres a lot of micro management in this game
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Globals: Overload them with one of your own. Admittedly, its a bit haphazard, but then, if you overload with Gift of Health in particular it can help your units survive longer. |
Re: Whoah theres a lot of micro management in this game
You can also try killing them, that will make them go away.
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Re: Whoah theres a lot of micro management in this game
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Re: Whoah theres a lot of micro management in this game
I think "killing them" was for globals.
Kill the caster, the global goes away. Often tricky without just destroying the nation. |
Re: Whoah theres a lot of micro management in this game
Yeah, I meant killing the global casters, or for example with the armada you dispel the global if you defeat it in combat.
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Re: Whoah theres a lot of micro management in this game
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