![]() |
Re: Mod_Mayhem
Wait...you can't transition now!!!!!!!!!! Can't you wait till I blast you to kingdom come and then do the transition????:confused:
Bloody hell. Some players have no respect for the effort other players go to beating them, and then they ruin their plans. Where is the JUSTICE I ask you!:D |
Re: Mod_Mayhem
Sorry guys delay this weekend was me, I'll do my turn tomorrow morning.
At this point I'm out of contention however, although nowhere even near to being knocked out of the game. |
Re: Mod_Mayhem
Cool Night, but mate, you are WAY in contention...trust me...its been a great game so far....I think i am going to be out of it.
Cheers, HD |
Re: Mod_Mayhem
Quote:
|
Re: Mod_Mayhem
I'll also just say that its nice watching an artifact kitted ember lord go down in one round of combat :)
Sorry HD, just had to gloat a little. |
Re: Mod_Mayhem
It is gearing up to be an interesting end game, I have to say!
How did the ember lord go down? Inquiring minds want to know :-) |
Re: Mod_Mayhem
Yeah that was a shock and a half.
2 x Dusk daggers did the job apparently. I think the game is quickly approaching a win for the Skaven hordes. HD |
Re: Mod_Mayhem
Quote:
They have S3D3B3H3 stealthy, high stats all around. They're only vulnerabilities are demon and low astral. But the stealthy covers both of those in a huge way. If you're careful you just should never be fighting something kitted out to take them down, just attack, sneak, attack. Teleportering anti-SC can't catch them, and they're mind hunt immune. Very tough little buggers to take out. They really shine in the roll I just used them for: anti SC teleporters. Keep a half dozen or so on hand geared up as described and whack anything that pops it's head into your territory. While they wait just use them to drop horrors on everything that moves outside of your territory or just blood hunt, so you don't even regret the turns they spend out of the field. Two Dusk daggers + quickness is actually one of the better anti SC tricks, especially on a high str unit. Asjna's are also quite effective in a similar role, although any teleporting thug with two hands will do the trick. |
Re: Mod_Mayhem
Why are they mind hunt immune? I thought the spell would target anything in the province, including hidden units, though I may be wrong in this. Just my thoughts.
HD |
Re: Mod_Mayhem
Quote:
They do cost 50 Death Gems though, so they aren't cheap. The well of suffering should have been dispelled as a priority though... |
All times are GMT -4. The time now is 08:35 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.