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Re: Ts4EVER scenarios
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Was a bit miffed that in Counter Attack the Brits start out 280 points in the hole from four lost Shermans in the previous battle (Highlanders at Gerbini, #525) but that's cool. Had I been more meticulous in checking LOS, along with practicing greater care in gobbling up distant objectives I wouldn't have lost five (!) more Shermans to settle for an MV. Valley of Death was kinda hairy at times but still managed to wait out the Russian steamroller to recover lost VHs at battle's end. Playing #525, Highlanders at Gerbini (bass ackwards to Counter Attack chronologically, but who cares?), right now on Turn seven. All is well so far although it's too bad those 3-inch Mortars can't provide much support beyond the Germans' crust in front of the farm complex. Had this problem in a Brit LC; couldn't upgrade them to the longer-range version until early '44. Also no engineers for this assault. Tough. Got enough regular squaddies to discover mines and such one way or anothe other. Anyway it promises to be the usual challenging, entertaining, and at times frustrating sort of battle that players have come to expect from your bag of martial tricks. Hope this encourages you to create additional imaginative scenarios and campaigns for this wonderful game that may outlive us all. Cheers and thanks for everything! |
Re: Ts4EVER scenarios
Glad to hear you liked them.
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Re: Ts4EVER scenarios
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I used the christmas / new year pause to make a new scenario. It goes in slot 826. If someone is already using it, tell me and we will figure something out.
This is a pretty complex and tricky scenario, so plan in some time if you want to try it. Terrain was done with the Venhola tool and the forces are very close to the real thing. Quote:
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Re: Ts4EVER scenarios
Fun scenario. It required a lot of smoke and maneuver to get a DV.
I noticed a few odd things that may need attention. Russian formations E,F U, and V stay put and do not attempt to retake the V vexes near them. Same with the ATRs near the bottom of the map. Speaking of which, I did not know the Russian had this many ATRs in their entire army! I took out the mortar crews and their accompanying units so I don't know if they would have moved if I had ignored them. I had more causalities due to failed close assaults then I have ever experienced before. The Finns must try really hard when the commit to a close assault. Thanks for making these. |
Re: Ts4EVER scenarios
Hi,
thanks for the feedback! I set most formations to just defend, because in the past I often felt like the AI left good positions at inopportune moments. The mortar crews will counter attack after a certain turn (21, I think), unless you destroy them before. |
Re: Ts4EVER scenarios
I stumbled into the mortar crews while trying to be sneaky by making a flank attack.
I ran into a few of the others but I pulled back to the road afterwards. I had no idea of the others until after the game was over. |
Re: Ts4EVER scenarios
You mean the ones in the forest, right? I guess I could make those go active towards the end, although that might make the scenario even harder. Generally these troops in the forest are supposed to be the surprised screening force of the Russian rifle division. They had their morale lowered because they fought all day and didnt expect Finnish armor. So I am 50 / 50 on if I should let them counter attack.
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Re: Ts4EVER scenarios
I would suggest having them do so late in the game otherwise they may not ever see action.
When I encountered some of them I pulled back to the road. I left garrison units by the v hexes (units too chewed up to proceed) but a player who does not may experience the historical results. |
Re: Ts4EVER scenarios
Yes, the ones in the forest to the left of the road.
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Re: Ts4EVER scenarios
Ok will change that then. There will be a new version on the weekend with these difficulty adjustments, as well as more historical commander names.
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