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Re: campaign scenario setup help
I am not on the LC anymore we are just stringing together scenarios in a campaign.
Also i just found out that there was a motorised company east afika fighting with the italians in somalia during that period.but that was only one company ok. Also what about the SMG squad for panzergrenadier platoon leaders doesnt make sense at all does it? This makes you lead the attack with the platoon leaders in front. Or is it this way because of historical accuracy? |
Re: campaign scenario setup help
That is a bit of an abstraction. IRL the Germans had a platoon HQ with a few guys and then three full squads, but that would lead to too many little command squads on the fields. Since the squad is full strength, why not use it to assault? My guess is they have smgs for variety, since the Germans did issue more smgs to mechanised infantry, even though they didn't equip whole squads with them at this point.
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Re: campaign scenario setup help
yeah but a platoon leader with smgs is useless if the other guys have rifles. the platoon leader should be i on the back giving support not in the front assaulting with smgs. ina cmpiagn if i buy pzgrenadiers i always change them to have the PL as rifleequipped.
btw thanks again for the setup help!its great fun!!! |
Re: campaign scenario setup help
1 Attachment(s)
The attack into british somali land started with a small success.
The blocking forces could be pushed back and one 2-Pdr AT-Gun was captured intact. The british colonial troops were about 2 companies supported by armored cars and at guns and a pair of Gloster Gladiator Bi-planes. They were slightly better trained and equipped then the italians that had more artillery. In the north the italians attacked with a platoon supported by 5 light tanks. Together with the artillery they quickly took the hill. in the south the askari and 2 platoons of the CCNN infantry company advanced under cover of 4 75mm guns and supporting direct fire guns. While taking losses they managed to push aside the british without much delay and took the crossroads and village in front of them. Later their attack was supported by the tanks of the northern attack. Here one Armored car was lost to long range AT-gun fire (of course on the first shot as always). There were 2 counterattacks one by Armored cars that were quickly destroyed by the tanks since they themselves didnrt have AT-weapons and one by light horse that was stopped by rifle and lmg fire of the italian askaris and colonial troops. Colonel Baggios task force lost 8 men KIA and 32 WIA while taking over hundred uk prisoners. Unfortunatly the crews of the 3.7 in howitzers managed to destroy there guns before the askaris reached them. Fortunatly most of the losses could be replaced and the one damaged tankette only had some holes from AT rifle fire. Now the Italians could continue to the coast aiming to capture the city of Gerisa on the way. |
Re: campaign scenario setup help
i tried changing the country to italy and setting the date to august 1940. it works without problems.
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Re: campaign scenario setup help
Ok to make this clear: I can now set the date to August 1940 and it will work?
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Re: campaign scenario setup help
you have to make the player country italy and it will work. if you stick with germany it will change to february 1941 again.
i made a test scenario with italy against uk 8/1940 and it loads ok. |
Re: campaign scenario setup help
Yes but afaik you cannot go "back in time" in campaigns.
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Re: campaign scenario setup help
On his way to the coast baggios colloumn gets reeinforced by another company of askari marching in from the west.
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Re: campaign scenario setup help
i just tried it out no problem.
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