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-   -   Experimental winSPWW2 EXE--May 15, 2018 (http://forum.shrapnelgames.com/showthread.php?t=51932)

zovs66 July 27th, 2018 04:43 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
So thanks to some help from Aeraa and DRG, I figured out how to post images a bit more correctly:

Some screenshots from some of the scenarios I am creating in progress...

Villers-Bocage:
https://i.imgur.com/Dii3NhJ.png

Paw of the Tiger:
https://i.imgur.com/fWELykS.png

Singling:
https://i.imgur.com/xbMYyvC.png

Para drop
https://i.imgur.com/UhWFG10.png

Brody 2 (put up on that thread):
https://i.imgur.com/E8WRIP6.png

Higher Ground:
https://i.imgur.com/9t3ruw6.png

Higher Ground 2:
https://i.imgur.com/65BNUq0.png


Not all screenshots were at the new zoom levels so sorry about that, took them in the 'heat of battle' so to speak...

zovs66 July 27th, 2018 11:56 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
A few more from playtesting (have the next batch of 10 just about ready to zip and ship):

Among the Hedgerows:
https://i.imgur.com/43C0cZ7.png

Hell on Wheels:
https://i.imgur.com/TwDPcss.png

Out of the Mist:
https://i.imgur.com/T3bHZm5.png

https://i.imgur.com/brfzSt7.png

zovs66 August 1st, 2018 09:21 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Some more screen shots from my playtests of my scenario creations (some new camo repaints thanks to DRG tips):

Villers-Bocage 6pds hitting em:
https://i.imgur.com/SCOWJdj.png

Japanese vs. Pilipino Scouts:
https://i.imgur.com/JQLEOJh.png

Russians bogged in mines:
https://i.imgur.com/OBSTCV1.png

Tigers re-camo-ed in the Bulge:
https://i.imgur.com/g1j9kTr.png

Tigers re-camo-ed in Villers-Bocage PM:
https://i.imgur.com/AUvknla.png

Tunisian Panzers re-camo-ed:
https://i.imgur.com/0uGGE5p.png

PSW 221's re-camo-ed in Italy:
https://i.imgur.com/YONAe2s.png

Congestion in Singling (smoke off, could not see anything on the map with it on lol):
https://i.imgur.com/VeithEX.png

What happens when you move your A0 to close and he gets hit with 155 OBA:
https://i.imgur.com/ZguvYS5.png

Autumn Panthers:
https://i.imgur.com/N1yURi2.png

Honey's and Sherman's on the move:
https://i.imgur.com/HZw9cvV.png

Recon, what lies ahead beyond?
https://i.imgur.com/F10cLqL.png

Hidden Zooks!
https://i.imgur.com/aJrDYda.png

Winter Panthers and Tigers, oh my...
https://i.imgur.com/r7HZvSs.png

DRG August 1st, 2018 10:05 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
1 Attachment(s)
FYI that Icon 1234 you used for "Autumn Panthers" has been changed to
http://forum.shrapnelgames.com/attac...1&d=1533132296

......and the Trucks have been redone as well

zovs66 August 1st, 2018 10:51 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Thanks Don, could you list what 1234 was changed to? (the number). Also with the trucks. I have been 'poking' around, and found that one.

DRG August 1st, 2018 05:31 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Quote:

Originally Posted by zovs66 (Post 842961)
Thanks Don, could you list what 1234 was changed to? (the number). Also with the trucks. I have been 'poking' around, and found that one.

1234 was changed to the icon I showed you.......THAT is now 1234

as for the trucks........ IDK what icon number is that one as they all have been upgraded AFAIK that one you showed has been revised and upgraded and does not exist any longer

zovs66 August 1st, 2018 05:50 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Cool they can roll out with the next release next year. The Icon's I selected for now are fine, unless the scenarios don't auto update or some-such.

thanks again.

DRG August 1st, 2018 07:18 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
If you have changed an icon the "changed" flag is set and that is the icon number that will be used in perpetuity.....if the icon has not been changed the scenario will take whatever icon is currently being used by that unit in the OOB so in the case of the trucks if that is an icon I have "bypassed" in that it was left in the SHP files but another series is being used in the OOB's then that is the one that will show up in your scenario and as far as I can tell that one you used has been changed a bit but not enough to change is applicability to that unit. For that one it was a redo of the canvas top but the medium trucks have a new series that is sized better than the old ones

zovs66 August 2nd, 2018 03:50 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Couple of more, interesting shots.

AI (with waypoints) had a nice surprise for me:
https://i.imgur.com/TLQwyLJ.png

Road of death:
https://i.imgur.com/kCL0J8j.png

zovs66 August 15th, 2018 10:26 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
A few more play-testing shots...

https://i.imgur.com/uQzLoT6.png

https://i.imgur.com/nyCZk5K.png

https://i.imgur.com/kDfaZ7v.png

https://i.imgur.com/0RiRrYj.png

https://i.imgur.com/UFfWIFQ.png

https://i.imgur.com/YbTT122.png

https://i.imgur.com/OiNFYwf.png

https://i.imgur.com/mhmO3cv.png

https://i.imgur.com/RUhlGWD.png


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