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Re: [WIP] Campaign - 29th Infantry redux
That is scenario number 12.
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Re: [WIP] Campaign - 29th Infantry redux
Long stage. I got a draw. I took all the objectives in the right time. But the enemy artillery was relentless.
https://i.imgur.com/3zQhIiM.png https://i.imgur.com/pyTlNS4.png |
Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
Battle 13? concluded. I don't give details not to reveal the stage.
https://i.imgur.com/tW9AxRB.png https://i.imgur.com/M3KGxve.png |
Re: [WIP] Campaign - 29th Infantry redux
Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost, that might explain that result. This should already be fixed in the release version.
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
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Re: [WIP] Campaign - 29th Infantry redux
The problem remains that I have to manually assign the platoons of the auxiliary troops to their respective companies.
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Re: [WIP] Campaign - 29th Infantry redux
That might sadly not be fixable, I think it is caused by the switch in the aux unit numbers once the core force is "introduced".
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Re: [WIP] Campaign - 29th Infantry redux
No problem. It is done by hand.
I think it would be good to warn the players about that because it is good to organize companies well. |
Re: [WIP] Campaign - 29th Infantry redux
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