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-   -   Proportions 2.1 available (http://forum.shrapnelgames.com/showthread.php?t=5626)

Phoenix-D April 15th, 2002 02:23 AM

Re: Proportions 2.1 available
 
oops, yeah. Math error http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

Krsqk April 15th, 2002 02:59 AM

Re: Proportions 2.1 available
 
So, a standard SEIV small fighter is 150 times the size of the space shuttle (assuming equal measurement scales here)? I think that's a good argument for a Malfadorian measurement system (or as PvK said, one for each class of vehicle).

Krakenup April 15th, 2002 03:20 PM

Re: Proportions 2.1 available
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by HP Delron:
I think it is very reasonable to fit over 4million population on a transport. Depending of the size of the ships in this mod. ( i have not played it yet). But i am assuming that the largest of the large reach the size of baseships. Now a base ship is just about as large as the empire state building if you count tonnage. The empire state building has 37million cubic feet. Lets say that large baseship sized ship uses 1/2 its cubic feet on cargo. that is about 19million cubic feet. Now lets say the cryo chambers are 10feet tall 5 feet deep and 5 feet wide. that means you could would have 3.8milx3.8milx1.9mil chambers in that combined cargo space.

that makes about 27M peoples. Using only 1/2 its volume for cargo space. if it used more like 4/5 for cargo space. it would be about 30million cubic feet.
so you would get 3milx6milx6mil. 108M peoples on da ship.
<hr></blockquote>I'll have to question your math on that. If the cryo chambers are 10x5x5, that's 250 cubic feet each. 19 mil divided by 250 is 76 Thousand, not 27 Million. Similarly, you could put 120 Thousand colonists in 30 Million cubic feet.

The only way to get millions of colonists on a ship is freeze dried.

Growltigga April 15th, 2002 03:25 PM

Re: Proportions 2.1 available
 
Good thread, the proportions have always bothered the heck out of me on SEIV.

My small transport has 10 cargo I pods and I can transport 300 million colonists across space - that is 30 million colonists per pod on something that weighs 20,000 tons - I cannot just get this to work in my head

Secondly, an SEIV small fighter is about 150 times the size of the space shuttle?? lordy, that ruins my visions of fighter combat, I thought we were talking X wings here1

Val April 15th, 2002 08:13 PM

Re: Proportions 2.1 available
 
PvK:

Would you mind if I utilize some of your ideas for the B5Mod?

PvK April 15th, 2002 08:26 PM

Re: Proportions 2.1 available
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Val:
PvK:

Would you mind if I utilize some of your ideas for the B5Mod?
<hr></blockquote>

Val, please do. I'd be interested to hear what you're using, and to chat about it, although I'm not very familiar with B5.

PvK

PvK April 15th, 2002 08:58 PM

Re: Proportions 2.1 available
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Krakenup:
I'll have to question your math on that. If the cryo chambers are 10x5x5, that's 250 cubic feet each. 19 mil divided by 250 is 76 Thousand, not 27 Million. Similarly, you could put 120 Thousand colonists in 30 Million cubic feet.<hr></blockquote>

Yes, good catch! The Proportions population cargo sizes begin to seem even more generous.


<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
The only way to get millions of colonists on a ship is freeze dried.
<hr></blockquote>

I'm reminded of the Bugs Bunny cartoon with the Instant Martians (just add water) pellets!

Hmm, a Duck Dodgers mod?

PvK

Val April 15th, 2002 10:20 PM

Re: Proportions 2.1 available
 
I'm going to look over proportions (the newest one) over the week. Mainly, I had been thinking about the Cultural Centers/Colonies and such and had some similiar ideas. I would really like there to be a different feel for Home Worlds, Colonies, Mining Colonies and Military OutPosts, something based more on the types of facilities available and the amount of time it takes to build them - I'll let you know more as I get a better idea http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi April 16th, 2002 02:42 PM

Re: Proportions 2.1 available
 
I always thought ships were measured by displacement or volume, not weight. http://forum.shrapnelgames.com/images/icons/icon12.gif As far as how much population you can fit on a ship I think I agree with the settings in Proportions, 1 pop is a family unit and enough basic infrastructure for them to survive. (Of course I cheated and added cargo IV tied to warp point creation - interdimensional storage!) http://forum.shrapnelgames.com/images/icons/tongue.gif

Nodachi

PvK April 16th, 2002 10:08 PM

Re: Proportions 2.1 available
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Nodachi:
I always thought ships were measured by displacement or volume, not weight.
<hr></blockquote>

Aquatic ship sizes are often expressed in displacement in terms of weight of seawater displaced, which is exactly the same as the ship's weight, because that's what floating objects generally do (displace a weight of water equal to their own weight).

Space ships should probably be measured both in terms of mass and volume.

PvK


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