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-   -   Rumours, Suggestions, Features on the Next Update (http://forum.shrapnelgames.com/showthread.php?t=6390)

Baron Munchausen June 24th, 2002 12:00 AM

Re: Rumours, Suggestions, Features on the Next Update
 
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.

Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space! http://forum.shrapnelgames.com/images/icons/icon7.gif

Repo Man June 24th, 2002 01:56 AM

Re: Rumours, Suggestions, Features on the Next Update
 
With respect to neutrals,I think neutrals are part of the key to a better political system. Right now, neutrals are simply small empires waiting to be devoured by players.

I would love it if there were some game benefit to work for trade/military/research agreements with neutrals instead of simply wiping them out. The same algorithm could be applied to non controlled major powers too.

Going to war should have some economic cost beyond lost units. That would encourage other ways of imperial expansion, and make them part of good game play.

Repo Man June 24th, 2002 08:18 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Quote:

Originally posted by Baron Munchausen:
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.

Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I'd like to see this approach applied to maitenance; sort of the Sim City approach. Under the current rules, if you don't have enough resources, your ships start going supernova. A better approach IMHO would be for the fleet to take damage in some sort of a ratio equal to the amount of maitenance under 100% paid. Add in a slider bar for maitenance too.

CW June 27th, 2002 10:02 PM

Re: Rumours, Suggestions, Features on the Next Update
 
One more thing, add a delete button on the Strategy window.

Wardad July 1st, 2002 11:10 PM

Re: Rumours, Suggestions, Features on the Next Update
 
The results from the Racial Tech Trait Poll.
51 voters, with up to 2 votes each, so we are short a few votes of a full 200%

-------------------------------------------
Poll Results: Racial Tech Trait Poll
Crystalline 12% (6)
Temporal 27% (14)
Psychic 39% (20)
Religious 55% (28)
Organic 41% (21)
-------------------------------------------

The question was:
Please vote for your Favorites or the most powerfull racial tech traits.

***
I am not surprised about the Crystalline results. I think there is a lot of room for improvement without risk to the game balance.

I am surprised about Religious trait being the winner. I sure the results are close enough for plenty of argument pro and con for the Religious trait.

tesco samoa July 2nd, 2002 03:31 AM

Re: Rumours, Suggestions, Features on the Next Update
 
how about this..... when is the next patch coming out..... The beta testers didn't get serious on us now did they. http://forum.shrapnelgames.com/images/icons/icon12.gif

Baron Munchausen July 2nd, 2002 06:25 AM

Re: Rumours, Suggestions, Features on the Next Update
 
Well, besides the problems we've reported in the beta forum you've also seen at least three bugs mentioned and forwarded to MM here in the public BB. I think it'll be a few more weeks before any new 'offical' patches are released. http://forum.shrapnelgames.com/images/icons/icon7.gif

But don't worry. That just gives us more time to lobby for additional goodies. http://forum.shrapnelgames.com/images/icons/icon10.gif

jimbob July 3rd, 2002 01:07 AM

Re: Rumours, Suggestions, Features on the Next Update
 
B. Munchhausen:

How exactly does one forward to MM? I'm still hoping to forward the voting topic that I compiled, but just never figured out what the channels are to Aaron/MM/beta testers.

Baron Munchausen July 3rd, 2002 01:20 AM

Re: Rumours, Suggestions, Features on the Next Update
 
Email. He's got a lot of addresses, I don't know which is read 'first' or 'more often' but I think all of them are read.

info@malfador.com SE4@malfador.com SE4Gold@malfador.com

And even more not related directly to SE.

Crazy_Dog July 3rd, 2002 01:34 AM

Re: Rumours, Suggestions, Features on the Next Update
 
Exist a way to limit the number of ships in a fleet ?

I have fleets up to 200+ ships and i want the empire to use more fleets but about 100 ships


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