.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Fyron August 10th, 2002 01:37 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
<<<BUMP>>>

Gorgo August 26th, 2002 02:13 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Just a few quick questions concerning this fabulous mod:

1) Is FQM v.1.13 compatible with Gold 1.78?
2) Is there anything else I have to take care of when I set up a game for PBW (I already have Oleg's modification to avoid trouble with starting planets)?

Thankies,
Gorgo

Fyron August 27th, 2002 05:26 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
1) Is FQM v.1.13 compatible with Gold 1.78?

Yes. Any mod that is compatible with 1.67 is instantly compatible with 1.78.

2) Is there anything else I have to take care of when I set up a game for PBW (I already have Oleg's modification to avoid trouble with starting planets)?

If you use large (good) homeworlds, you have nothing to worry about, and can keep the medium moons. There are no other issues that I am aware of. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 27th, 2002 05:42 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron's Quadrant Mod v1.14

New Version!

FyronsQuadrantModv114.zip - a 746 KB download

Here's the Readme:

Readme.txt

Fyron October 16th, 2002 08:37 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Ok... now that people have had plenty of time to play with FQM, does anyone have any suggestions for it (other than adding new planet pics and such)?

Unknown_Enemy October 16th, 2002 09:57 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
YEP !!!

I don't know if it was already asked, but I want some planetoid artifacts...

I mean some objects, that could be considered as planets with random values, but with good storage values (30 facilities ?).

Could be....the remnant of a sphereworld that drifted in orbit of a gas giant or whatever you want.

So nothing hudge, but it would be soooo cooool to colonize the ruins of a death star......

Fyron October 16th, 2002 11:34 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I could do that, but it would require adding a new planet type. This makes the mod incompatible with the standard game, or other mods. So, that is not for this Version of the mod. I am working on a "deluxe" Version or something like that that will have lots of new planet types, and I could incorporate it into that.

Fyron October 16th, 2002 09:13 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Gryphin, I could do that with the normal FQM. All I'd have to do would be to make a few extra quadrant types, and maybe a few more system types to go along with them.

Gryphin October 16th, 2002 09:40 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron, I would enjoy a hostile FMQ universe. Hm, I guess if I study your mod I could mod it for my own use, (I would not distribute it). Still if you wanted to test it, my sweetheart and I enjoy FMQ 1.13 or 1.14 where there is a system separating us that Draws ships 4! sectors toward the center and then crushes them. Interessting coincedence: It is on the only system connecting 2 halves of the quadrant, (aSmall Dence Threaded Spiral)

Fyron October 16th, 2002 11:17 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
That is a truly evil map! http://forum.shrapnelgames.com/images/icons/icon10.gif


All times are GMT -4. The time now is 02:51 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.