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Re: Magic Mod
It is not going to have any weapon properties.
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Re: Magic Mod
BUMP
Man Fyron you got us all excited and then left us.Dude you are becoming like me.QUICKLY QUARENTINE HIM MY UNPRODUCTIVENESS IS SPREADING!!! |
Re: Magic Mod
Yeah! Your poll in the first post shows a 75% approval rating for this mod idea!
Whatever happened to throw this mod off the tracks? |
Re: Magic Mod
Fyron, are you going to start the thing? I would be glad to help, as i said back then.
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Re: Magic Mod
This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.
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Re: Magic Mod
I'll get back to it eventually. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Magic Mod
Quote:
Playing with the data files sure is fun, though... -Spoon |
Re: Magic Mod
So instead of making this a separate mod, I think I will just build it into a different mod that I have started working on (entitled Adamant Mod). If you still want to help out with this, it would be appreciated. I think I'll set up a forum over at http://galileo.spaceports.com/~kazha..._redirect.html for this. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Magic Mod
Tech & Magic..... I like the idea.... kinda reminds me of the original "Heavy Metal" movie... A bLaster in one hand and a sword in another.... or even "Ice Pirates"....
Keep it up.... KirbyEF |
Re: Magic Mod
kirbyef,
Quote:
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
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