.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Question, Armor and mines (http://forum.shrapnelgames.com/showthread.php?t=6990)

Jmenschenfresser August 20th, 2002 08:24 PM

Re: Question, Armor and mines
 
Do your ships automatically avoid sectors with these mines, like they do with storms of the same ability?

Not allies. I mean your own ships.

Q August 21st, 2002 12:13 PM

Re: Question, Armor and mines
 
This sector damage ability seems indeed very interesting, but I don't know if mines are the right vehicles for it. In my opinion it is very strange to have weapons that are more dangerous for your allies and yourself than for your enemies who can sweep the mines. But what if you put them on satellites or make a component for bases?
As Geoschmo pointed out the damage has to be quite low otherwise you could end up with a undefeatable defense for a sector.

oleg August 21st, 2002 12:55 PM

Re: Question, Armor and mines
 
Can you detect if sector has damage ability due to this mine by clicking on map ?

Q August 22nd, 2002 08:05 PM

Re: Question, Armor and mines
 
Any more observations on this Geoschmo?
Especially the question if the damage ability can be seen and if ships avoid automatically the sector are very important points. Have you observed this??

geoschmo August 22nd, 2002 08:17 PM

Re: Question, Armor and mines
 
I haven't tested that yet Q. I will let you know though.

Mister Cat August 23rd, 2002 01:59 AM

Re: Question, Armor and mines
 
Well, why not throw away damage altogether and have mines sap a stack's movement points or supplies? Or at least introduce mine-only components that do so, via high-level mine research. Said components could also (via suitable handwaving http://forum.shrapnelgames.com/images/icons/icon7.gif ) make the mine more/completely resistant to sweeping.

Q August 24th, 2002 12:07 PM

Re: Question, Armor and mines
 
Quote:

Originally posted by Mister Cat:
Well, why not throw away damage altogether and have mines sap a stack's movement points or supplies? Or at least introduce mine-only components that do so, via high-level mine research. Said components could also (via suitable handwaving http://forum.shrapnelgames.com/images/icons/icon7.gif ) make the mine more/completely resistant to sweeping.
<font size="2" face="Verdana, Helvetica, sans-serif">That would be very nice, but it would require new abilities/damage types that can only be introduced be MM. Therefore send your idea to them.


All times are GMT -4. The time now is 12:20 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.