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Re: newest beta patch?
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Finally, SBMHAWK pods. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: newest beta patch?
TerranC:
The only problem with that story is that ships engage in combat with drones, firing PD cannons, unit-targetting main guns, and raising shields. |
Re: newest beta patch?
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Re: newest beta patch?
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I think at the time of the battle you mentioned, I also had built the Ship and Fleet Training facilities. So I probably had a Veteran fleet to counter yours, though it's very unlikely that many of my ships were Veteran. Obviously the Talisman is a huge edge, and I wouldn't want to deny that. But my experience of our more recent battles, and from the other game where I'm playing a Religious, is that while the Talisman lets me win battles against equal or bigger fleets, they are no longer the one-sided blowouts we were seeing initially. Quote:
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Actually the repulser beam trick seems less effective in practise then it sounds in theory. It won't push a ship through or past another ship, and it doesn't seem to work on any ship bigger then the firer (as far as I can tell - too lazy to test properly). So often, especially when facing an enemy in a large clump, the repulsers harldly do anything at all. Another reason why your rammers/boarders did so well. I'd hoped the repulsers would keep them at arms length, but it didn't quite work... Quote:
Mark |
Re: newest beta patch?
I did not know you two were talking in here about Dim 2x.
Fantastic game. Where many battles were not done with ships but with dipolomcy and the mind. Mark you have now made it 50 turns fighting the whole universe. Again Great job. I have lost hundreds of ships and that ALDAN system is like a yo-yo. Back and Forth. I guess it is my turn now right ?? Thank you for an enjoyable game. Win or lose it was good. And this is the furtherest I have gone in a PBW game... Yea i am a newbie as well there.... |
Re: newest beta patch?
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Slick |
Re: newest beta patch?
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Slick</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It is true at least for ships that have only boarding parties and no other weapons. At least is was in my game. They just kind of mill about and not attack. I have seen boarding ships that attacked and got blown up by SDD though. It may have been a boarding ship that had a standard weapon as well as BP that got it into range and the Boarding parties went ahead and tried to board. I will need to test that some more. Geoschmo |
Re: newest beta patch?
I wish I had time to test all the things I wanted. The other question is will a boarding ship attempt to board when it has no chance of succeeding? Like if the target had enough Security Stations to prevent capture 1 on 1. At first this may sound good, but I hope not because that would prevent several small boarding ships from attacking a larger target that could be overcome by numbers.
I am playing a SP game now that I am trying to perfect ship and planet capture. I am trying to capture every ship and planet without destroying them first (offensively). I will only destroy enemy ships on purpose if I am the defender. I am working out issues in tactical combat like ship design, formation, strategy, etc. for the ultimate goal of having it work well in strategic combat. I have read the various threads on the subject but tweaking a capture fleet is not easy. In simultaneous combat, it takes a careful balance to capture without destroying the target or getting yourself destroyed. Sorry, I did not intend to hijack this thread. Please return to your normally scheduled programming. Slick [ October 16, 2002, 17:17: Message edited by: Slick ] |
Re: newest beta patch?
Actually, boarding is all or nothing, so if the defenders win one capture attempt, thy would win them all.
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Re: newest beta patch?
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