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Re: Are you tough enough to be the "King of the Hill"?
Ok, that moved sucked. I lost 31 pure LC war ships to his fleet of 30 not all war ship fleet. He had a bunch of mining ships and so forth. I just can't hit anything when I go into battle. Ahh well, that was a major loss for my empire. Soon it will fight another great battle.
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Re: Are you tough enough to be the "King of the Hill"?
Thermolian long range gunnery carried the day! At a cost of two scout cruisers we have won a major victory and gained a new de-mining ship. In honor of the day we have renamed the planet. It now exists as a testament to a great teacher of Thermolian war tactics.
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Re: Are you tough enough to be the "King of the Hill"?
Earlier in the post, there was mention of finding a way to allow the players to negotiate settings for the game. I have an idea that might be interesting.
This idea originally comes from the Phaze series by Piers Anthony. In these books, there was constant open competetion in games by many of the denizens of the planet where the book was set. People were ranked globally on their ability to compete. The competitions could be anything from sports to parlor games to art or anything else you could imagine. Whenever a challenge would go out, the two contestants would go through a selection process that determined which contest they would compete at. Each contestant would try to influence the choice to an area of competition that they excelled at. Essentially, they alternated choices that would progressively narrow the pool of available contests until the determination was complete. It shouldn't be too hard to set up a series of questions that the players could alternate in answering that would result in a rules package. The trick would be to make the most important questions come first so that the alternation of choices made it fair. Alternatively, each player could 'nail down' any piece of the rules puzzle when it was his turn to choose. The trick here would be to judge which sets of rules should be picked together for cohesiveness or if there should be any sets. I am rambling... it is just an idea. Post what you think & before long we might have a pretty good way of determining a rules package. It might also be useful if the scheme worked for more than 2 players. That way a group could fairly determine what rules to use. thanks for listening to my $0.02 Have fun! |
Re: Are you tough enough to be the "King of the Hill"?
Geoschmo,
Great job with this concept. The league page is very nice too! You have already chalked up the first victory, I see. Congrats. How the heck do you do so much, I'll never know. You must not need sleep. Cheers http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are you tough enough to be the "King of the Hill"?
Geo,
In the game 'KOTH Stonemill vs Pablo' please make turn duration 'after Last player upload'. Thanx http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Are you tough enough to be the "King of the Hill"?
Right. Done Pablo.
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Re: Are you tough enough to be the "King of the Hill"?
I am now fighting a most likely lost battle. I won a major battle but now my ships don't seem as effective. It is probably just a matter of time now. I will give it my all though. It has been a well fought game. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Are you tough enough to be the "King of the Hill"?
First battle for a home world is about to begin. It would make a nice Thermolian vacation world, that is unless I have to glass it.
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Re: Are you tough enough to be the "King of the Hill"?
Quote:
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Re: Are you tough enough to be the "King of the Hill"?
SE4 axiom: Winning a battle in your space is not a victory. Keeping the enemy out of your space to begin with is a victory.
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