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Re: Noobie Question(s)
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My comment was prompted by a feeling of surprise. In other areas of a game where more than 1 factor affects something, it is usually additive and not compounded. I would imagine there are more examples of compounding, but I have yet to find them. |
Re: Noobie Question(s)
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Different components that have similar effects do combine, e.g. Stealth Armor and Scattering Armor. |
Re: Noobie Question(s)
Okay,I see now. When designing a ship there's alittle box off to the side that says something like "Modifiers" and you can see the result there of whether or not multiple sensors help or not.
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Re: Noobie Question(s)
I don't quite understand how one group can be "murderous" but want to be your ally when another group is "brotherly" but you're at war with them. Could someone explain this please?
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Re: Noobie Question(s)
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Re: Noobie Question(s)
Why those sneaky SOBs. DEATH TO ALL THE ALIEN NATIONS!!!!
Thanks! That explains it perfectly. http://forum.shrapnelgames.com/images/icons/icon7.gif <as dbt rushes off to cancel all his trade agreements> |
Re: Noobie Question(s)
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Re: Noobie Question(s)
Could someone explain to me what the temporal tech tree is all about?
Thanks |
Re: Noobie Question(s)
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If some temporal race is pestering you, click here. That second click won't help much, but I think its funny http://forum.shrapnelgames.com/images/icons/icon10.gif [ January 17, 2003, 16:22: Message edited by: Arkcon ] |
Re: Noobie Question(s)
Thanks! Your site has some real good info on it but you need some kind if internet booster to speed up the download. http://forum.shrapnelgames.com/images/icons/icon10.gif
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