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-   -   Proportions.... (http://forum.shrapnelgames.com/showthread.php?t=8353)

javaslinger January 31st, 2003 07:07 PM

Re: Proportions....
 
Does proportions work with 1.84?

Is it usable for single player?

Thanks,

Ken

oleg January 31st, 2003 07:11 PM

Re: Proportions....
 
Quote:

Originally posted by javaslinger:
Does proportions work with 1.84?

Is it usable for single player?

Thanks,

Ken

<font size="2" face="Verdana, Helvetica, sans-serif">Yes and yes.

oleg February 1st, 2003 03:23 AM

Re: Proportions....
 
Quote:

Originally posted by NAV:
PVK: Has anyone tested this in 1.84 yet?

I don't like the way the AI sends Pop Transports to the CLOSEST planet (Domed or not) now in v1.84 that fills the Population to 300m Plus befor moving on. Not consedering any longer is it breathable. At least befor, the Breathable planets had priority and they would benefit more from the pop bonus with the added facility slots. Too bad there could not be more logic since Population is a important equation for increased production and construction. Even if they only droped of 100m then moved on. Better if the AI could be programed to treat breathables with a seperate logic then domed all togeather.

JLS

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, indeed it is an undocumented 1.84 feature http://forum.shrapnelgames.com/images/icons/icon9.gif Well, it could a good thing if there would be a way to mod how many people minister moves before shifting to another planet. Now AI in proportions is royally screwed. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

NAV February 1st, 2003 08:50 PM

Re: Proportions....
 
Oleg: Yes, indeed it is an undocumented 1.84 feature http://forum.shrapnelgames.com/images/icons/icon9.gif Well, it could a good thing if there would be a way to mod how many people minister moves before shifting to another planet. Now AI in proportions is royally screwed.
---------------------------------------------
It was better in 1.78 when the AI only sent them to breathables. It could be better for se4 base and most Mods if the AI would fill the planet to 100m and then fill the next to 100m. Etc.

[ February 01, 2003, 18:55: Message edited by: NAV ]

PvK February 1st, 2003 09:38 PM

Re: Proportions....
 
Very good points NAV. Better might be a setting in the AI files, so different AI's could fill to different levels. Or, the AI could look at the population brackets in settings.txt to determine which planets could benefit from moving population...

PvK

oleg February 2nd, 2003 01:55 AM

Re: Proportions....
 
It is possible to get around this nuissance, but it will require a major work by PvK: We can restore population mass and reproduction check to default SE values and scale up population modifiers AND planetary capacity by 10 times. Basically we will have the same Proportions but population unit will be 10 times smaller. Now, it will take reasonable amount of time before AI decides to switch from one planet to another.

minipol February 2nd, 2003 03:34 AM

Re: Proportions....
 
Hi,
i have a small question about the proportions mod. Does it change the AI too like TDM?

minipol February 2nd, 2003 04:08 AM

Re: Proportions....
 
I found the site of the mod so i found the answer to my question.

PvK February 2nd, 2003 06:05 AM

Re: Proportions....
 
Am I misundestanding your suggestion, Oleg? It seems to me this won't do what you say.

For one thing, Proportions population mass is 200 times greater than in the standard game, not 10 times.

For another, if you divide mass by the same amount you multiply capacity, it's not going to have much effect at all on the time it takes to fill up a planet, which I guess is what the AI is now trying to do? (Note the AI stopping at 100 is just a player suggestion - I thought people were saying the 1.84 behavior is to try to fill planets completely. No?)

Also, reproduction rate and mass are two different things. I don't see why making every planet generate population ten times as quickly (more, considering compound effects) would make any more sense. Sure it would mean planets would fully populate more quickly, but it would also mean going back to unrealistic reproduction rates.

Quote:

Originally posted by oleg:
It is possible to get around this nuissance, but it will require a major work by PvK: We can restore population mass and reproduction check to default SE values and scale up population modifiers AND planetary capacity by 10 times. Basically we will have the same Proportions but population unit will be 10 times smaller. Now, it will take reasonable amount of time before AI decides to switch from one planet to another.
<font size="2" face="Verdana, Helvetica, sans-serif">

oleg February 2nd, 2003 04:44 PM

Re: Proportions....
 
AI is trying to fill planet till it gets 300 population units, AFAIK. my idea is to make 300 pop. units a small amount. I suggest to increase pop. capacity of all planets 10 times, decrease pop. mass 10 times and scale up all population modifiers 10 times in settings.txt. Pop. check should stay same - I made a mistake. Basically it will be the same game, but 1 pop.unit will represent 10 times less people. It is of course remains to be seen how population minister will behave.


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