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Re: MOO3 finished!
The bombard problem at least is easily solved. Use the editor to change the power of the bombarding units in the .mod file. http://forum.shrapnelgames.com/images/icons/icon7.gif With some thought you might be able to re-value the attack and defense of the whole collection of units in a way that makes things work better. Is the maximum combat attack and defense value known? It might be 255. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: MOO3 finished!
phoooey. moo3 still not out. not until 2/25/03. but a least it sounds like it will make it out this time.
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Re: MOO3 finished!
I would like to know how a Battleship can attack a coastal city with Phalanx guarding it, and LOSE.
I mean, seriously! Pointy sticks vs Steel Armor ship floating far enough away to fire shells. When I lost two battleships in a row that way, I'd had it, and just nuked the freaks, half expecting the nuke to lose too. |
Re: MOO3 finished!
According to my Civ2 docs, they introduced the hitpoint thingy because of such freak accidents. Now it seems they've taken it back out? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: MOO3 finished!
Well, on the subject of silly combat results. I once heard that in Civ 1 a fortified rifleman in a city successfully defended itself from a nuke. The nuke did explode, but it lost its combat round.
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Re: MOO3 finished!
Quote:
Graeme: I understand how the combat system works, and it is not very good. Quote:
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Re: MOO3 finished!
I'm sceptical about moo3, it has very low requirements:
Windows® : 300 MHz Pentium II or better 128 MB RAM 8X or faster CD-ROM 400 MB Hard Drive Space Direct X 8.0 Compatible Video Card (must be able to display 800x600x16bit) DirectX 8.0 Compatible Sound Card 8 Player Network Play via TCP/IP (LAN or Internet) Windows 98/ME/XP Macintosh® : G3 Macintosh - 300 MHz or Better Macintosh OS 8.6 or Better 128 MB RAM CD ROM 8X or Better TCP/IP Internet capable connection for Multiplayer Play Which could be seen as a good thing off course, but the main thing that interests me, is the AI, and consequently the wait between turns, and those usually need more processing power. And then there is course this minor thing about he reolution being fixed at 800x600....i hope it can run in window, so it will still look sharp on the bigger monitors http://forum.shrapnelgames.com/images/icons/icon10.gif [ January 27, 2003, 08:06: Message edited by: Lemmy ] |
Re: MOO3 finished!
this is turning into a real troll thread.
two quotes "keep off the grass" "don't feed the animals" two more "never enter the arena of debate with those unwiling to learn" "never enter into a battle of wit with an unarmmed person" take them any way you like. BACK TO THE TOPIC. Has anyone actually bought MoO3 and if yes, how is it? I really hope it's a good game. I have friends that raved about MoO2, but I could never find a copy. It was too old by the time I heard of the series. I found an old Version of MoO(1) Online and DLed it, but never got it to work. (some extended memory issue that I have no idea how to work around. no biggie). I really like the 4x TBS genre' but there is a lack of new games in that. I am really hoping MoO3 is not garbage. I am also looking forward to Stars! Supernova also. I heard that is being released soon too. [ January 27, 2003, 08:53: Message edited by: couslee ] |
Re: MOO3 finished!
Lemmy, I read at the MoO3 forum they intentionally tried to keep the requirements low, but still add some nice 3D effects. The target group for this genre' is mostly older gamers and they usually have older or lower end machines. If you play a game for it's playability and not eye candy, then you don't need all the newest hardware.
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Re: MOO3 finished!
MOO3 is not out yet. You can't buy and play it.
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